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More oddities

07-17-2002, 07:27 AM#1
Guest
Okay, I did some more tests and it's even weirder :P Here's the deal now:

- I added a debug trigger that would create footman at the center of the region supposed to be following the object. These were created in the correct place. Strangely enough, these units do NOT trigger the following trigger, though they should.

- Whenever a unit attempts to enter the moved region, nothing happens. Instead, the "unit enters region" event ONLY triggers when the unit moves to the original location of the region.

Anyone have some more insight on this? I know the region is moving (based on the debug trigger and the location of the created units), but how come the unit in region event only triggers @ the original location?

Panimu: Wasn't aware you could send a float as a text message, but low and behold, you can. Thanks :)
07-17-2002, 06:26 PM#2
Kaos
I think something is buggy about moving regions. I have heard other problems like this and my friend made a map with a weather region. He deleted the region but the weather effect remained.
07-17-2002, 07:22 PM#3
weaaddar
You have to use the generated region (the one you created by selecitng a patch of land) and setting it to a user-made one (by going to varaible menu). The user made ones can be moved.
07-18-2002, 06:52 AM#4
dataangel
Part of the problem also maybe that units created with the unit create action don't set off unit enters region triggers by being created within the region. They must walk into it.