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Texted Unit Group array?

03-04-2003, 12:42 PM#1
FyreDaug
I read sid67's post about the strange error he found, but it turned out to be something simple (for him).

I need to add a unit at initialization of the map to a unit array.

How would I go about doing this? Can I just add the unit directly into it?

There will be up to 80 different units in this unit variable, example
Unit[0] = Peasant
Unit[1] = Paladin
Unit[2] = Peon
Unit[3] = Malganis
......
Unit[79] = Mountain King

Except 95% of these are custom units and my code needs to be done in text, so can I just add it directly into it?

Note these units aren't in the game start off with, they are just reference pieces.
03-04-2003, 12:57 PM#2
DaKaN
if they arnt in the game, but references they defantly need to be unity-type array, other wise it will not work. As far as using txt to add them:

use a local string varible, set it = to the first 2 digits of the units ID code (hopefuly they are all, or alot of the same starting digits)
set a 2nd local integer varible. use contanctace strings and after each one is set, just add 1 to the integer (note this will also only work if all the heroes were created at the same time)

[edit]
you need to use I2S( varible ) when creating the full txt of the unit code
03-04-2003, 09:21 PM#3
FyreDaug
I'm using a loop to check what your hero is going to be from the password, once the check is completed it will store the value as X and create a unit "UnitGroup[X] at center of playable map area"