| 07-18-2002, 03:42 AM | #1 |
Guest | Whenever i place him down in the editor it shows the Demon Hunter model instead of the metamorphosized model. even when i load it in the game it doesnt change. whats wrong? |
| 07-18-2002, 03:50 AM | #2 |
Guest | eheh i think that happend, ever tested it out when you enter his form? |
| 07-18-2002, 05:23 AM | #3 |
Guest | :p I can answer AND solve this prolem :p w00t remember the mission where u have illidan? well before you destroy the gate and get the skull of Gul'Dan, if you fought heaps and got illidan to level 10, u couldn't get his ultimate (metamorphosis) then when you did get the skull, the video clip triggered the spell, so that he went to demon form, the Illidan demon form unit, is just illidan with metamorphosis allowed as an ability, hope this helps :D |
| 07-18-2002, 05:28 AM | #4 |
Here's how to do it. Set down as many normal Illidans as you like, and make sure they already have a skill point allocated for metamorphosis. Then setup a trigger like this: Event Unit owned by Player(whoever has illidan) is given an order with no target Action Display Text Order2String(Triggering Order) Then load up your map, and have Illidan use his metamorphisis ability, and see what prints out. Say for example it's "morph" (I dunno if thats it): Event Map Init Action Unit group all Illidans in playable map area and give them 100% mana Unit group all Illidans in playable map area and give them order "morph" Then delete the Order2String trigger cuz ya won't need it anymore. |
| 07-18-2002, 06:20 AM | #5 |
Guest | i need permanently metamorphed Illidans that can be created at buildings... how and where can i get the model and use it for a Custom Unit in the Unit Editor? |
| 07-18-2002, 06:27 AM | #6 |
You can't :( Problem is, just like the druid of the claw's bear form, metamorphisis is part of the Demonhunter model, and is not a seperate model. As far as I know, the tools to do that don't exist yet, and if they did they'd be along the lines of mpq editing. However, you can still do my workaround with triggers. Just change it from map initialization to every 1 second. Then they'll be permanently in metamorphisis form for all intents and purposes, except for very brief periods of transforming back and forth. The only possible problem I see is cool down...not 100% sure how to get around that. I think disabling/enabling an ability after its used causes the cooldown timer for that spell to reset, but I have yet to test that :p |
| 07-18-2002, 10:11 AM | #7 |
Guest | I noticed the daemon form is actually an animation of the unit, called "stand alterante". Now, with triggers you can start specific unit animations. I don't know that much about animations yet, so maybe it will even work, but if not, why not make a dread lord colored (0,0,0)? :D |
