| 03-05-2003, 03:58 AM | #1 |
Guest | I got very lucky to be chosen as a Beta tester, and I have been playing non-stop! But many people want to know what its all about so i'll explain some things I have seen in the game myself, what has been pooled onto some fan sites, and just mash it into a huge thing that basically paints a wonderful iamge of what the game is like. I citied my sources too! -General Improvements -Creep camps appear on mini-map -Neutral heros can be hired -Hero max is still 3 -New damage type: Magic - Does little damage to all but Etheral -New Armor type: Unarmored - Takes extra damage from all -When you place a building, it lays a transparent scaffold of it down until the worker gets there -All unit prices reduced by roughly 15-20% -Can Queue up upgrades -When a building is completed, or an upgrade, it displays on the screen the exact completion -If you have units follow another one, the followers will do whatever the leader does (like attack) -Creep bounties severly reduced to single-digits -Tomes used immediately when picked up -Poison damage stacks! -Flying units can stack, like in Starcraft -Cannon tower has to turn to hit a unit, much like an ancient protector -Neutral Shipyard with a hirable transport ship. No other ships, but many can be modded! -General Balances (thanks to www.gamefaqs.com message boards) -Bloodlust cost reduced from 50 mana to 40 mana. - Raiders now have light armor instead of heavy armor. - Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Bladestorm cooldown reduced to 3 minutes, down from 4 minutes. - Killing a unit that triggers the reincarnation ability does not give experience. If you kill one of these units “for good� it does give experience, however. - Inner Fire cost increased to 35, from 25. - Slow duration vs heroes reduced to 10 seconds from 20 seconds. - Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels. - Cannon Towers no longer have minimum range - Curse now causes a 33% chance to miss, up from 25%. - Curse now lasts 2 minutes, up from 1 minute. - Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Carrion Swarm no longer hits wards. - Boneyard cost reduced to 250/100 from 350/125. - Acolytes now have 220 health, up from 180. - Necropolis cost reduced to 300 gold, down from 350 gold. - Gargoyle stone form cooldown has been modified. Gargoyles can always leave stone form, but they must wait 30 seconds before returning to it a second time. - Carrion Swarm max damage increased to 375/700/1000 from 300/550/800. - Owl Scout properly dispelable by all dispel types such as purge, etc. - Abolish Magic now properly dispels AMS and friendly/neutral wards on command. - Cyclone duration on units increased from 10 to 20. - Faerie fire cost reduced to 40 from 75. - Chimera Roost cost reduced to 230/70 from 280/100 - Ancients temporarily lose their fortified armor when they uproot, becoming heavy armor units. - Dryads now have the “unarmored� armor type. This change was made to further specialize Dryads as “melee killers�, but allow piercing damage units, such as crypt fiends and archers, to counter them more effectively. - Demon Hunters can mana burn each other once again. - Ancients attack while rooted. - Night Elf Ancients now have Heavy armor when uprooted. - Entangle now interrupts channel spells such as Starfall - Cyclone can now be dispelled - Potion of Restoration now heals 500 health and 200 mana, rather than fully replenishing a hero's health and mana. - Scroll of Restoration now heals 300 health and 150 mana, rather than fully replenishing all targets health and mana. - Some potions now have cooldowns. Cooldowns are listed next to the following potions: Restoration – 40 sec, Healing – 20 sec, Mana – 20 sec, Greater Healing – 40 sec, Greater Mana – 40 sec, Health Stone – 40 sec, Mana Stone – 40 sec. - Tome of Experience is now of the same level as tome of agility +2, etc. - Ankh of Reincarnation no longer fully restores a slain hero. Instead, it restores them to 500 health, and restores their mana to the same value it was at when they died. -Magic-immune units cannot be attacked by units with the Magic damage type, such as Sorceresses, Banshees, etc. -Heros (thanks to tooltips from the game) Blood Mage: Banish. Makes units ethereals. Has a cooldown of 6 seconds at all levels. Level 1: Lasts 8 seconds on units, 6 on heroes. Costs 75 mana Level 2: Lasts 16 seconds on units, 7 on heroes. Costs 50 mana Level 3: Lasts 24 seconds on units, 8 on heroes. Costs 25 mana Flamestrike. Blows things up. Has a brief 2 second warning before going off. Costs 80 mana and has a 13 second cooldown at all levels. Inflicts 75% damage on buildings and can't hit air. Range 800 Level 1: 60 damage/second for 2 seconds, then 8 damage/second for 4 seconds. 250 Area Level 2: 105 damage/second for 2 seconds, then 12 damage/second for 4 seconds. 275 Area Level 3: 135 damage/second for 2, then 16 damage/second. 300 area Mana Shield. Creates a barrier around the Bloodmage that protects it from damage and Magic. Has a 30 second duration and 20 second cooldown at all levels. Level 1: 250 physical damage blocked and 125 per spell. Level 2: 500 physical blocked, 250 per spell Level 3: 750 physical blocked, 375 per spell Mark of Fire (Ultimate): Turns a air or ground unit into a pheonix. Costs 125 mana and has a cooldown of 125 seconds. The unit will burn itself to death. Crypt Lord: Carrion Scarabs. Summons beetles from corpses. Has a 30 mana cost and 6 second cooldown at all levels. Beetle damage increases with level. 5 Max beetles! Impale. Shoots out claws at a target then throws them into the air, and the land in front of the Crypt Lord, and stuns them. 75 mana Level 1: 120 damage. 3 second stun on units Level 2: 240 damage. 5 second stun on units Level 3: 360 damage. 7 second stun on units Throned Carapace. Passive that increases the CL's armor and reflect melee damage like Thorns. Level 1: 15% damage reflected. 2 armor bonus Level 2: 25% damage reflected. 4 armor bonus Level 3: 35% damage reflected. 6 armor bonus Locust Swarm (Ultimate). Releases several locusts that attack airand ground units centered around the CL. Has a 150 cost, 180 cooldown, and a 30 second duration. Reminds me of SC carrier, but the locusts cannot be killed. Half of damage goes to the CL and heals it. Shadow Hunter: Healing Wave. Healing wave of chain lighting thing. 90 mana cost Level 1: Heals 130 with intial bolt. Amount healed drops 25% with each jump. Hits 3 targets. Level 2: Heals 215 with intial bolt. Amount healed drops 25% with each jump. Hits 4 targets. Level 3: Heals 300 with intial bolt. Amount healed drops 25% with each jump. Hits 5 targets. Hex. Polymorph, but the creep is random and it can affect heroes and all levels of creeps. Units retain basic stats. Level 1: Has a 17 second cooldown and 80 mana cost. Level 2: Has a 13 second cooldown and 60 mana cost. Level 3: Has a 9 second cooldown and 40 mana cost. Serpent Ward. Lays down an AI controlled ward. 30 mana cost Level 1: 10-20 dmg roughly Level 2: 20-30 dmg roughly Level 3: 30-40 dmg roughly Voodoo (Ultimate). Channeling Spell. All units around the Shadow Hunter become invulnerable, but the Shadow hunter is open to all attacks. Warden: Fan of Knives. Throws Knives in a circle around the Warden. 100 mana cost at all levels. Level 1: 120 damage per unit, upto 630 maximum. Effects a 400 radius. Level 2: 180 damage per unit, upto 1120 maximum. Effects a 500 radius. Level 3: 240 damage per unit, upto 1620 maximum. Effects a 600 radius. Blink. Teleports to a nearby location Level 1: 1000 range, 50 mana, 10 second cooldown. Level 2: 1100 range, 50 mana, 0 second cooldown. Level 3: 1200 range, 0 mana, 0 second cooldown. Shadow Strike. 300 range, 75 mana attack that throws a dagger which damages, poisons, and reduces the movement speed by 60% of the target. Has an 8 second cooldown at all levels. Level 1: 75 intial damage. Poison damage/second for 15 seconds. Level 2: 150 damage. Poison damage/second for 30 seconds. Level 3: 225 damage. Poison damage/second for 45 seconds. Spirit Of Vengeance (Ultimate). Summons a GIAGANTIC AVATAR. Its statistics depend on the number of corpses ont he ground that are yours. Lasts 180 seconds -Buildings and Units and Upgrades! (Thanks to the game, several fan sites, people) HUMAN: Arcane Vault - Creates a shop from which Heroes can purchase and sell items. Rocket Tank - This upgrade changes Steam Tanks, giving them a missle attack against air units. NOT ACTIVE YET Dragon Hawk - Right now, very unbalanced air unit. Has the Cloud ability. Attacks land and air units. Cloud - Creates a grey cloudy-defiler thing that stops buildings with ranged attacks that are within it from attacking. Spell Breaker - Initially has the Spell Immunity ability, which renders him immune to magic. Can also learn Spell Steal. Attacks land units at melee range with normal damage Spell Steal - Steals a positive buff from an enemy unit and applies it to a nearby friendly unit and/or removes a negative buff from a friendly units and applies it to an enemy unit. NIGHT ELF: Hippogryph Rider - This Archer mounted Hippogryph now has the ability to allow its rider to dismount. Mountain Giant - Slow moving melee unit that can take incredible amounts of punishment. Has the Taunt and War Club abilities. Can learn Hardened Skin and Resistant Skin. Attacks land units. Taunt - Causes nearby enemies to switch their attack to the Mountain Giant. War Club - Gives the Mountain Giant a temporary siege enhanced attack. Hardened Skin - Gives Mountain Giants increased resistance to attack damage. Resistant Skin - Gives Mountain Giants increased resistance to spell damage Faerie Dragon - Small quick flying unit, effective against enemy casters. Has the Phase Shift and Mana Flare abilities. Immune to magic. Attacks land and air units. Phase Shift - Allows the Faerie Dragon to briefly turn ethereal, breaking targeting of enemy units. This is an auto-cast ability. Mana Flare - Causes the Faerie Dragon to channel negative magical energies that damage nearby enemies when they cast spells. Ancient of Wonders - Creates a shop from which Heroes can purchase items. The items available are dependant upon what level of upgrade your Tree of Life has (Tree of Life, Tree of Ages, or Tree of Eternity) and what buildings you have. Well Spring Upgrade - This upgrade increases Moon Well mana capacity and mana regeneration rate. Enchanted Bears (temp name) Upgrade - This upgrade allows Druids of the Claw to cast Roar while in Bear Form Enchanted Crows (temp name) Upgrade - Allows Druids of the Talon to cast Faerie Fire from Storm Crow Form. ORCS: Troll Batrider - Light flying unit with incredible eyesight. Good at destroying buildings. Has the Unstable Concoction ability, which allows the Troll Batrider to explode, dealing damage to nearby enemy air units. Can learn the Liquid Fire ability. Attacks land units. Unstable Concoction - Causes a powerful explosion that deals damage to nearby enemy air units. Liquid Fire - Flings a volatile liquid that causes buildings to take damage over time. Buildings that are currently taking damage from Liquid Fire cannot be repaired. Spirit Walker - Tauren caster who can shift between the corporeal and spirit worlds. Can cast Spirit Link, Disenchant, and Ancestral Spirit. Corporeal/Ethereal Form - Allows the Spirit Walker to morph between corporeal and ethereal form. Ancestral Spirit - Allows a Spirit Walker to resurrect dead non-Hero Tauren. Disenchant - Damages all summoned units in an area. Spirit Link - Links the spirits of several friendly units together so that damage to one unit will be shared to some extent by all the units linked to it. Reinforced Orc Burrow - Gives Orc Burrow Fortified armor Voodoo Lounge - Creates a shop from which Heroes can purchase items. The items available are dependant upon what level of upgrade your Great Hall has (Great Hall, Stronghold, or Fortress) and what buildings you have. Troll Berserker - Troll Headhunters may now be upgraded into Troll Berserkers, which are tougher and have the Berserk ability. Can learn Troll Regeneration. Berserk - Gives the Troll Berserker faster movement and attack rate; however, they will also take more damage from attacks.. Wind Walk - If the Blademaster attacks a unit to break invisibility, he will deal bonus damage. UNDEAD: Obsidian Statue - Fortified statue with an aura that causes nearby wounded friendly Undead units to regenerate hit points at a faster rate. Can cast Absorb Mana and Replenish Mana. The benefits of its aura can be enhanced through research. Can also research Sphinx Form. Aura of Blight - Regenerative aura that only affects friendly Undead units. This effect does not stack with other statues or with Blight. Absorb Mana - Drains a target owned unit of mana. All mana stolen will fill the Statue's mana pool. Replenish Mana - Replenish the mana of a target friendly unit. This is an auto-cast ability. Sphinx Form - Transforms the Obsidian Statue into a powerful flying unit. Attacks land and air units. Black Sphinx - Large flying unit with powerful anti-caster abilities. Can cast Devour Mana and Orb of Annihilation. Attacks land and air units. Devour Magic - Dispels units of all magic buffs within an area. Every buff dispelled will be converted into hit points and mana for the Black Sphinx. This spell will also deal damage to summoned units in the area of effect. Orb of Annihilation - Gives the Sphinx a more powerful attack that delivers splash damage. This is an auto-cast ability. Tomb of Relics - Creates a shop from which Heroes can purchase items. The items available are dependant upon what level of upgrade your Necropolis has (Necropolis, Halls of the Dead, or Black Citadel) and what buildings you have. Crypt Fiend - This unit may now learn the Burrow ability. Burrow (Crypt Fiend/Carrion Beetle) - Allows Crypt Fiends to burrow into the ground, become invisible, and regenerate hit points at a faster rate. While burrowed, Crypt Fiends cannot attack. Skeletal Mage - One of the skeletons raised will be a skeleton mage. Have piercing damage. Upgrade Aura of Blight - Increases the regenerative effect of the Obsidian Statue's hit point regeneration. Exhume Corpses Upgrade - Makes the meat wagon start out with a load of corpsses. INACTIVE RIGHT NOW! |
| 03-05-2003, 04:14 AM | #2 |
Guest | Holy crap. THat musta taken some time to type! |
| 03-05-2003, 04:15 AM | #3 | |
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it does 200% dmg to medium armor as well check Marn's page its been updated also see http://www.battle.net/forums/thread....nt=15#post4731 for an offical list of changes since 1.05 |
| 03-05-2003, 05:51 AM | #4 |
Hey Blink at Level 3: 1200 range, 0 mana, 0 second cooldown. 0 mana 0 cooldown? hey how can someone catch the Warden at level 5? You'll need a lot of hammers... |
| 03-05-2003, 06:02 AM | #5 |
new beta patch: http://www.battle.net/forums/thread....unt=9#post6330 -------------------------------------------------------------------------- - BETA PATCH 301 -------------------------------------------------------------------------- 2003-MAR-04 MINOR ISSUES - Several Battle.net Clan related message improvements. - Several minor button and art related fixes. BALANCE CHANGES Human Changes: - Flamestrike area of effect no longer increases with level. - Flamestrike initial damage decreased. It now does 45/75/105 damage per second down from 70/105/135. - Arcane Vaults can now stock an inventory of up to 3 Ivory Towers. They also restock towers much more quickly (30 sec down from 120 sec), and charge 70 gold for them, down from 80. - Dragon Hawks now deal piercing damage and have heavy armor. - Dragon Hawk cost increased by 50% (Food, lumber, gold) - Dragon Hawks now have 650 hitpoints. - Dragon Hawks now deal 21-26 damage, and attack 12% more slowly. (Cooldown increased to 1.7 from 1.5). - Banish is no longer auto-dispelled by dryads Undead Changes: -------------------------------------------------------------------------- - Obsidian Statue and Black Sphinx both now have 400 mana. Obsidian Statues previously had 750 mana and Black Sphinxes previously had 300 mana. - Obsidian statue mana regen increased to 4/sec from 3/sec. - Orb of Annihilation mana cost increased to 25 from 20. - Carrion swarm max damage increased to 375/700/1000 from 300/550/800. Orc Changes: - Spirit Walkers now have 150 less hitpoints in ethereal form than in corporeal form. - Spirit walkers are now called “Spirit walkers� regardless of their current mode (ethereal vs corporeal) - Spirit Link now lasts 75 seconds, up from 45 seconds. - Orb of Lightning damage bonus reduced to 6 from 12. - Orb of Lightning now procs 50% of the time on summoned units, and 35% of the time on units, up from 35% and 25% respectively. Night Elf Changes: - Blink cooldown is now 10/10/1 by level, and Blink mana cost is now 50/10/10 by level. - Entangle now interrupts channeling spells such as Starfall and Blizzard. - Fan of Knives maximum damage decreased to 450/825/1200. - Fan of Knives now costs 110 mana up from 100 mana. - Faerie Dragons now do piercing damage. - Taunt no longer affects units that are casting spells or units that are repairing something. Item Changes: - Sobi mask no longer sold at goblin merchant. - Boots of Speed now sold at the goblin merchant for the low, low price of 100 gold. - Dust of Appearance cost reduced to 75 from 200, but number of uses reduced to 2 from 3. - Items now sell for 75% of their base price rather than 50%. Changes to Neutral Buildings, Units and Heroes: - Transport ship hitpoints upgraded to 1500 from 600. - Silence now costs 75 mana regardless of level, and has a cooldown of 15 seconds regardless of level. - Silence Area of Effect is now 150/250/350 by level. - Silence duration is now: Units(Heroes) by level: 16(8)/20(10)/24(12) Other: - All races now have a backpack upgrade on their town hall equivalent. This upgrade gives units the ability to carry items. It currently costs 125/75. |
| 03-05-2003, 06:26 AM | #6 |
Hehe blink less powerful now... but stills GOOD heheh |
| 03-05-2003, 08:35 AM | #7 |
Dude, a backpack upgrade for NORMAL UNITS? emote_sweat Jeebus. :ggani: |
| 03-05-2003, 11:19 AM | #8 |
The worst part is... Warden and BM/Hawks. Abuse is all I see from those Blood Mage rushes where they put all workers on farm/altar and get a BM to own their miners while you do an extremly fast tech to dragon hawks and they are so cheap and good you just own them like a few minutes after they take care of your BM. It's almost an impossible strat to beat. Warden is just all around too much ownage along with 1-2 fully upgraded mountain giants who just reduce all damage to nothing and can make it so all units attack them. |
| 03-05-2003, 01:39 PM | #9 |
Great info there Random! |
| 03-05-2003, 01:51 PM | #10 |
Good, they balanced flame strike a little more (All beta testers, keep posting feedback! we need blizzard to make more balance changes still) |
| 03-05-2003, 02:02 PM | #11 | |
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i think its really called Big Bad Voodoo really, but i dont know... thats what its icon is called.... god why wont it let me on b.net? |
| 03-05-2003, 02:07 PM | #12 |
i found out if you don't have a mpq named War3x mpq it won't let you on b.net, this happened to me because i forgot to make a extra copy, and i had it renamed to war3patch.mpq, so i copied my War3patch mpq and renamed it to War3x mpq and it worked fine :D |
| 03-05-2003, 09:24 PM | #13 |
i already posted this in wc3 campaigns related immediatly after the beta came out. |
| 03-05-2003, 09:36 PM | #14 |
Guest | Yes! Die Dragon Hawks! No more abusing! Now I can actually win games! But with farie dragons at piercing damage, I smell some abusing coming along... |
| 03-05-2003, 10:12 PM | #15 | |
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no, its cuz i haave the cracked version.. i hate them for not sending me the email... |
