| 03-05-2003, 07:30 PM | #1 |
I'm making a min game, in the game there are turns, i've designed a system that looks nice, but it doesnt work so now i wonder, what have i done wrong: I've got a Boolean Array called turns, the thing is that i want that if the game isn't full, the game skips thhe other stuff. Condition Turn(player number of player 1 red) equal to true Action: If player 1 redslot stautus equal to is not playing, then do set Turn(player number of player 2 red) equal to true If player 1 redslot stautus equal to is not playing, then do skip remaining actions Other actions are not neccesary for you to know but i've got a text message to be sure that the trigger executes, which it due to some weird reason doesn't!! I also got this trigger to start it up elapses time equal 1 secs Set Turn Player 1 red true Set Turn Player 2 blue false Set Turn Player 3 teal false Set Turn Player 4 purple false Now please come up with another solution or fix my problem... I'm really stuck with this(cant figure out any other way to do it..) |
| 03-05-2003, 07:47 PM | #2 |
you say the first trigger doesnt run (with the player 1) whats the event? you didnt list one |
| 03-05-2003, 07:49 PM | #3 |
There's no event |
| 03-05-2003, 08:05 PM | #4 |
Ok, some smuck told me that i gotta have an event or run trigger command, duh =O) |
| 03-05-2003, 08:21 PM | #5 |
yea that could be why the trigger doesnt fire =P |
