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Camera Angle of Attack Question

07-18-2002, 05:10 AM#1
Guest
Hello.

I'm trying to script a small cinematic that calls for a camera to
move from above the hero's head to under it (so that you're
"looking up to" him, so to speak). So I have two cameras,
camera001 with an AoA of 300 degrees (so it's above him) and
camera002 at 30 degrees (so it's under his chin), and I script the
triggers so that over a period of five seconds, the cinematic view
moves from camera001 to camera002.

HOWEVER, in the cinematic, the AoA goes from 300 degrees stops at 0 degrees, and I can't figure out why it won't go those extra thirty degrees. All other info (distance, TargetX, TargetY, etc.) is correct, but the AoA stops just stops at 0 degrees. Does
anybody know why it won't allow it in the cinematic, or how to make it do so?

Thanks in advance,

--Erhan Kartal
07-18-2002, 05:20 AM#2
dataangel
The reason is that the camera, in order to look upside down, has to go outside the camera bounds. The solution is to, for the purposes of the cinema, put the hero on a really high up spot (use the raise terrain tool) and then have the camera look up at him, and hope the camera isn't forced to go outside its camera bounds. I haven't done this myself, so I'm not 100% sure it'll work, but I think it will.
07-18-2002, 05:45 AM#3
Guest
I went to my map, and camera002 was "embedded" in the ground, so I raised the region considerably, and raised my cameras accordingly. Unfortunately, even with the raised height, camera002 still goes to his stomach (or more suggestive areas), and not to his face.

Is there anything else that I can do, or is this a bug with the Editor?

--Erhan Kartal