| 07-18-2002, 07:47 PM | #1 |
Guest | Event: A unit enters graveyard<gen> cond: (triggering unit a hero) equal to true Action: Triger- turn off this trigger Unit-unhide centor khan -pause all units Game display to all players for 1 sec text: "txt" Wait 1 sec Cinematic- turn on mode camera- pan camera for player 1 to here<gen> over 1 sec camera- pan camera for player 2 to here<gen> over 1 sec camera- pan camera for player 3 to here<gen> over 1 sec camera- pan camera for player 4 to here<gen> over 1 sec Sound-play "sound" <gen> Unit- create 1 skeleton warrior for nutral hostile........ Cinematic-send trans to all players from triggering unit.... ***Trigger-run snap camara<gen> (checking cond) Cimematic- turn off mode Unit-unpause all units ***Snap camera trigger Event: time-every 0.01 sec of game Cond: owner of last created unit equal to player 1 Action: sSnap camera to player1 to last created unit, offset by 0... every time i enter "graveyard" the camera wont snap back to player! please help |
| 07-20-2002, 10:15 AM | #2 |
Guest | Check the warchasers scenario. They use 'Lock camera target to unit'. That action you'll only have to perform once, and it will keep tracking the unit. Use it again after every trigger that changes the camera view. |
| 07-20-2002, 02:18 PM | #3 |
Cuagh Ctrl-C or Alt-C breaks the camera lock (I'm so glad I found that out cuz its mad annoying) |
