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Can you fix this trigger?

07-18-2002, 07:47 PM#1
Guest
Event: A unit enters graveyard<gen>
cond: (triggering unit a hero) equal to true
Action: Triger- turn off this trigger
Unit-unhide centor khan
-pause all units
Game display to all players for 1 sec text: "txt"
Wait 1 sec
Cinematic- turn on mode
camera- pan camera for player 1 to here<gen> over 1 sec
camera- pan camera for player 2 to here<gen> over 1 sec
camera- pan camera for player 3 to here<gen> over 1 sec
camera- pan camera for player 4 to here<gen> over 1 sec
Sound-play "sound" <gen>
Unit- create 1 skeleton warrior for nutral hostile........
Cinematic-send trans to all players from triggering unit....
***Trigger-run snap camara<gen> (checking cond)
Cimematic- turn off mode
Unit-unpause all units

***Snap camera trigger
Event: time-every 0.01 sec of game
Cond: owner of last created unit equal to player 1
Action: sSnap camera to player1 to last created unit, offset by 0...

every time i enter "graveyard" the camera wont snap back to player!

please help
07-20-2002, 10:15 AM#2
Guest
Check the warchasers scenario. They use 'Lock camera target to unit'. That action you'll only have to perform once, and it will keep tracking the unit. Use it again after every trigger that changes the camera view.
07-20-2002, 02:18 PM#3
weaaddar
Cuagh Ctrl-C or Alt-C breaks the camera lock (I'm so glad I found that out cuz its mad annoying)