| 03-08-2003, 11:59 AM | #1 |
I hate to ask this again but nothing works what I want is to make so when all buildings are destroyed a cinematic begins. My trigger looked like this Event -a unit own by player 11 die Condition - ((Triggering unit) is A structure) Equal to True (Number of units in (Units in (Playable map area))) equal to 0 Action -Cinematic stuff. But nothing happens. Can someone help please? thanks :D |
| 03-08-2003, 01:52 PM | #2 |
I'm not that good at triggers, but it seems to me that a building kills a unit (cannon tower?) and then the cinematic stuff runs when that was the last unit on the map for all players? |
| 03-08-2003, 01:55 PM | #3 |
you might want to change the trigger to player 11 has no units. But i'm not sure exactly wha you are trying to doemote_confused |
| 03-08-2003, 01:59 PM | #4 |
im trying to do so when all the buildings are dead (player 11) my cinematic begins. And the condition: ((Triggering unit) is A structure) Equal to True Means that the killed unit must be a building. But i still needs help |
| 03-08-2003, 02:15 PM | #5 | |
Quote:
It's more than likely not executing the trigger because there are still units somewhere on the map. Your condition to ensure that there are 0 units will fail if there is anything, owned by any player (including creeps). Replace both of your conditions with the one below: <Integer Comparison> (Count structures controlled by Player 11 (Exclude incomplete structures) Equal to 0 |
| 03-08-2003, 02:29 PM | #6 |
(Number of units in (Units in (Playable map area))) equal to 0 that means it wont activate unless there are no units Event -a unit own by player 11 die Condition - ((Triggering unit) is A structure) Equal to True and this part doesnt work because you have to refer to a dying unit as "dying unit" not "triggering unit" |
