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Revenant Campaign

03-09-2003, 04:49 AM#1
Dmonmonk
WC3: Twilight of Life

Prologue:-
Awaken from aeons of rest, you learn of the Frostmourne's departure. Also, you learnt during your slumber that giving the undead what they have lost could counteract Ner'Zhul's control, a spark of life. (nb. As a revenant you are immune to the undead control)
You begin to mass an army by killing the remainder of Arthas' expeditionary force and combining them with the army that once belonged to Mal'Ganis.

Heroes:-
Name: Soul Revenant
Model: Revenant
Attribute: STR
Abilities:
Spirit Strike (135)-150/225/300 dmg cone shaped attack, no limit (Carrion Swarm)
Mind Surge (120)-100/150/200 dmg around caster 1 second stun (Warstomp)
Life Essence (Passive, Aura)-Regenarate 5/10/20 hp/sec (Tranquility)
Soul Theft (Ultimate, 250, Channel)-50 dmg for 30 secs in 2 second waves (Starfall)

Name: Frenzied Archer
Model: Burning Archer
Attribute: AGI
Abilities:
Crippling Shot (120)-(50/50)(100/50)/(100/100) attack/move rate reduced duration 20(4)/40(8)/60(15) secs (Cripple)
Frost Arrows-see Frost Arrow (Ranger skill)
Black Arrow-see Black Arrow (Undead Ranger skill)
Assassination (300, Ultimate)-Do 5000dmg to target, cannot target buildings (Firebolt)

Name: Dark Magi
Model: Acolyte
Attribute: INT
Abilities:
Death Sentence (90)-100/200/300 dmg + 10/20/30 dmg/sec for 15 secs to target (Poison Strike)
Familiar (110)-Summon 1 Ghost/Spectre/Wraith for 120 secs (Feral Spirit)
Warped Form (150)- +50/75/100 hp +10/20/30dmg ranged attack, model Undead Mage (Metamorphosis)
Immortal Body (Passive, Ultimate)- Revives after death, no mana after revived, cool down 70 secs (Reincarnation)

Units:-
Name: Harvester
Model: Meat wagon
Role: Worker/builder
Special: Harvest 20 wood

Name: Bone Warrior
Model: Skeleton warrior
Role: First tier melee
Special: Upgrade with necromancer training

Name: Bone Archer
Model: Skeleton archer
Role: First tier ranged
Special: Upgrade with necromancer training

Name: Drifting Soul
Model: Frost armor
Role: Flying spell caster
Special: No attack, Blood Frenzy, Blind, Abolish magic

Name: Ghost Ship
Model: Northrend Ghost Ship
Role: Flying fortress
Special: AA piercing, siege to buildings, transport 8 people

Name: Ghost/Spectre/Wraith
Model: Banshee
Role: Summoned Unit
Special: See invis, None/Invised until it attacks/Always invised unless detected

More being planned out

I'm just posting this just so i don't forget some of the things i thought of while i was working :gsmile:
feel free to comment aboutany of the hero abilities or anything you want
03-09-2003, 10:47 PM#2
Dmonmonk
Heroes:-
Dark Magi
Immortal Body (Passive, Ultimate)- Revives 30 secs after death, no mana after revived, cool down 70 secs (Reincarnation)

Units:-
Name: Skull Launcher
Model: Catapult
Role: Ground siege
Special: Chance of stunning target

Name: Skeleton Horror
Model: Orc Undead
Role: Heavy armored melee
Special: Constant small radius dmg attacks, Upgradable via necromancer training