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Camera angles

03-09-2003, 02:53 PM#1
Chicken_Soup
Some1, any1,
post what each of the camera properies do. Srry for such a newbish question, but I'm planning on making my own cinematic. I need to know how to use the cinematic engine, but because there's no TUTORIAL on all of this, I might as well just ask my fellow wc3campaigners.

This page has what i've fooled around with so far: http://www.wc3campaigns.com/forums/s...threadid=13944

If you can go down the protery list and tell what they do it would really help
thnx
03-09-2003, 07:13 PM#2
Insaniteus
Ok, here they are:
Distance - This is how far the Camera is from the target.
Far Z - This is how far the black wall is with your cameras. Farther back lets you see more, but lags more as well.
Angle of Attack - This is the angle the camera makes with the ground. If you put it at 360 it will be perfectly horizontal.
Field of View - This is sort of an all and all see more or less area with this camera fuction.
Roll - This is a very cool function that nobody ever uses lol. This turns the camera itself sideways, allowing you to film sideways or even upside down!
Rotation - This is where the camera is facing, just like for a unit.

-Insaniteus-
03-09-2003, 07:58 PM#3
Chicken_Soup
thnx

i use the roll feature!!!!!
check out some fo my shots:
http://www.wc3campaigns.com/forums/s...threadid=13944

quite a few use the roll property