| 03-09-2003, 03:00 PM | #1 |
i know that the war3 engine can handle up 16 players right? theres Player 1 Player 2 Player 3 Player 4 Player 5 Player 6 Player 7 Player 8 Player 9 Player 10 Player 11 Player 12 Player 13 (nuetral hostile) Player 14 (nuetral passive) Player 15 (nuetral victim) Player 16 ? id like to know if that 16th player is used and if it is what it is for thx in advance bye |
| 03-09-2003, 08:14 PM | #2 |
Guest | Hmm. LOL. I guess I never counted that high when thinking about it. That's a really good question that likely has a really simple answer. |
| 03-09-2003, 11:40 PM | #3 |
well i dont think it has a simple answer oh and btw im tring to find this out because in the map im making i want to have all 12 players so i need as many other players as War3 can handle |
| 03-10-2003, 12:24 AM | #4 |
Guest | Well. I just tried to make a unit for Player 16 and it worked. But I couldn't get it to display a Player Name. My guess is that's it's for "item" units and would act like passive and victim as a non-combat player. |
| 03-10-2003, 10:25 PM | #5 |
Im quoting Scio here "Well the REAL list of player numbers is as follows... player 0 (red) player 1 (blue) player 2 (cyan) player 3 (purple) player 4 (yellow) player 5 (orange) player 6 (green) player 7 (pink) player 8 (light gray) player 9 (light blue) player 10 (aqua) player 11 (brown) player 12 (Neutral Hostile) player 13 (Neutral Victim) player 14 (????????) player 15 (Neutral Passive) so player 14 is the missing one, not sure what uses it, but ty some custom text and see what happens" i took his advice to make a player for 14 and it was nuetral colored |
| 03-10-2003, 10:40 PM | #6 |
I think its when you create a player but set its status to none and have units for it. |
| 03-10-2003, 10:42 PM | #7 |
did you even read the post i just made? :nono: |
| 03-10-2003, 10:55 PM | #8 |
i looked a bit at the triggers and it does say that u can convert player index to player and it says that the max is 16. but then i did a trigger were it creates 1 unit for player 16(i use the convert player index to player(16) but it didnt creat anything. but i dont think that u can use player 16 and 15 on bnet. cause it can only support 12 players. |
| 03-10-2003, 11:13 PM | #9 |
i didnt want it playable just for comps |
| 03-10-2003, 11:52 PM | #10 |
Guest | SkylineGT[FB]: You must have done something incorrect. I made a similar test and could create units for Player 16 with no problem. I just couldn't return a Player Name for 16. |
| 03-11-2003, 01:43 AM | #11 |
ya, i tried the same thing and it worked |
| 03-11-2003, 01:59 AM | #12 |
Keep in mind that in custom text, player numbers start at zero, but in the actual trigger editor, that's "translated" to starting at 1. If you make an action perform for player 1, and then convert to custom text, you'll see that it refers to player[0]. Hope that clears up some confusion. |
| 03-11-2003, 02:23 AM | #13 |
Function ConvertedPlayer goes from 1 to 16, while function Player goes from 0 to 11, then uses the wacky naming convention. |
