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Computer player fixed starting location and color

03-10-2003, 03:36 AM#1
I_encore
I have made a new map. I have gone to senarios on the map editor and choosen player 1 red computer and player 7 green computer. the rest are human and nightelf players.(player controled) These 12 teams are all on fixed starting locations.( the box buy each is check marked.

The Problem...
when I start the game up I am player #1 red, taking the place of the computer. There is no player 7 computer.
1-6 are not humans and 7-12 not nightelves. + the colors of the players are all mixed up.

Further possible information.
The allied properties are correct.The force tree properties are correct. There are 2 teams, one containing players 1-6 and the other 7-12.
03-10-2003, 08:27 PM#2
Tearsong
*Bump*

I too would like to know this. :ggani:
03-10-2003, 11:18 PM#3
SilentSpyder
I don't understand what you mean by "not human's or "not nightelfs". If they're coming out with random colors, the something isn't checked right, or unchecked.
03-11-2003, 03:06 PM#4
rwxr-xr-x
You need to go into the Forces section of Scenario Properties and check "Fixed Player Settings".

Quote:
Originally posted by I_encore
I have made a new map. I have gone to senarios on the map editor and choosen player 1 red computer and player 7 green computer. the rest are human and nightelf players.(player controled) These 12 teams are all on fixed starting locations.( the box buy each is check marked.

The Problem...
when I start the game up I am player #1 red, taking the place of the computer. There is no player 7 computer.
1-6 are not humans and 7-12 not nightelves. + the colors of the players are all mixed up.

Further possible information.
The allied properties are correct.The force tree properties are correct. There are 2 teams, one containing players 1-6 and the other 7-12.
03-11-2003, 10:15 PM#5
I_encore
1. NOT nightelves or humans. on the player properties I have 1-6 humans and 7-12 nightelves. These are not showing up when I start the game on Edit check or online.
2. Player 1 and 7 are computer and the rest are Users. These are not showing up for the world edit checker or online.
3. Yes fixed starting location is check for all of these.
4. Ally Properties are customed and there should be no problem here.
5. Force tree properties are customed. There are 2 teams. 1-6 and 7-12.The Allied buttom and share vision are checkmarked.
The allied victory, allied share unit control, and allied share advanced unit control are not checkmarked.

The problem still arises that Im farily shure that this properties menu is correct, expecially since I used Aeon of 6gods as an example. I think it might be a problem with a missing or incorrect trigger.

So recap.... When I start the game there are no computers and players 1-6 are not humans and players 7-12 are not nightelves. Likewiese The colors are all mixed up.

Thank u very much gents for you time btw.
03-11-2003, 10:23 PM#6
I_encore
Ah duh thank u so much rwxr-xr-x. Your replays have been utterly helpful. Ignore my last reply.

Since uve been so helpful I got this Idea that ill run buy yah. You can do what u like with it. I want to make an aeon style game with one nuetral computer that when the footmen and archers spawn in a certain zone the ally themselves with a certain coler user player. Then there are 11 users all with a town hall, with focus (pathing) to the center of the map and side routes to pockets of fighting that tie in like 3 users.
So basically its one on one action,(FFA) Aeon. Ifn yah got any trigger ideas about it I would love it.

Thank u SilentSpyder too, hope yah aint talking about California Barking spiders though =0
03-11-2003, 10:56 PM#7
rwxr-xr-x
I take it every set interval, these footmen and archers will be spawned for each player?

Either way, the unfrotunate thing is that you can't have specific units from a player ally with you, it's all or nothing (Player Alliance). Now, if you're talking about these footmen and archers randomly spawning in different regions and based on that region, the computer becomes allied with that player, that is totaly possible.

Maybe a little more information on the gameplay would help to determine exactly what can/can not be done.