| 03-12-2003, 09:41 PM | #1 |
Is there any way to edit Earthquake so that instead of doing dmg per second to buildings it will dmg units? In the Spell Data 2 Field you can change the dmg per second to buildings, but can you change that to target units? Can you change the Spell Data Fields at all>? Attached it a screen shot of Earthquake and the fields. |
| 03-12-2003, 09:46 PM | #2 |
Try this one more damn time.... |
| 03-12-2003, 09:57 PM | #3 |
If you want to deal damage you can just modify Blizzard, but unfortunatly it won't slow units then. I think making a spell that uses earthquakes slow and blizzards damage wouldnt be easy. |
| 03-12-2003, 10:23 PM | #4 |
Guest | It would also look different if you used blizzard. The .mdx for earthquake doesn't include the terrain warping effect. I would suggest doing the following: Create a new spell based off infernal that summons a flying custom unit that has earthquake AND blizzard as a unit abilities. This new spell will have also have all the strings, mana cost, range of the earthquake spell. Make sure all three spells have the same duration, range and AOE. Next, create a trigger that detects when the custom unit has been summoned. immediately create a SECOND custom unit at the location of the "summoning unit". Set "last created unit" to blizzard_caster unit variable. Next, hide "summoned unit" and "blizzard_caster". Then issue the earthquake order to the "summoned unit" at the location of the "summoned unit". Do the same thing for the "blizzard_caster" except it's ordering Blizzard. Wait the duration of the spell and remove the "blizzard caster". If the spell has different "levels" than you'll need three of these units and possibly three different triggers if there are different durations. ::Edit:: Actually, I like this so much, I think I'll put it in my map:D |
| 03-13-2003, 01:09 AM | #5 |
Remove structure from the targets list and it should effect all ground units. |
| 03-13-2003, 01:12 AM | #6 |
What Iron Ian said... or add units... Just change the targs field. |
| 03-13-2003, 01:53 AM | #7 |
Guest | Bah. That's too easy:) Do it the hard way... |
| 03-13-2003, 11:35 PM | #8 | |
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There is a small problem with your method though. If the caster gets stunned or slept the spell won't stop. It's easy enough to make it stop when you give the caster a new order but not to detect when he's stunned. Actually the hero would automatically attack nearby enemies once you summon anyway, so he'll be fighting stuff while his earthquake/blizzard are being attacked. Of course this may be useful in some cases if you want a spell that works like that, but not if you want it to act like earthquake. |
| 03-14-2003, 01:05 AM | #9 |
Guest | I already tried making a timestop off of earthquake, because I wanted something interruptable that stops units without stunning, but I eventually gave up because earthquake can't be make to reduce attack speed, there is no way to detect when the earthquake is actually in effect for triggers, and there is no way to detect if the caster is interrupted. |
| 03-14-2003, 03:19 AM | #10 | |
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Really? I thought earthquake reduced attack speed by the exact same percentage as it decreased move speed... and that they share the same value in the spell editor. I'm not too sure about that though. |
| 03-14-2003, 05:08 AM | #11 |
Rival Nations SE has an earthquake based spell that damages units. ^_^ |
| 03-14-2003, 10:40 PM | #12 | |
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You talking about the archage's tremor, right? Unless I'm mistaken it's the only spell that even resembles earthquake. That spell is actually based off blizzard but they changed the graphics to those of earthquake. The ground doesn't shake and units don't get slowed, and it damages in waves jsut like blizzard so it is a blizzard-based spell. |
| 03-14-2003, 10:54 PM | #13 |
Guest | I think he knew that Dinadan. After all, he did make the map:D |
| 03-14-2003, 11:11 PM | #14 |
Yeah and anther problem all your units will die like crasy unless you make it so it only targets enemy! |
| 03-15-2003, 02:25 AM | #15 | |
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Oooohhh yeah!! Hehe sorry XP I wasn't even paying attention and didn't notice that was you :P |
