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Why Does my map goes really slow

03-13-2003, 03:00 PM#1
Diablo88
maby anyone knows why my map is really slow it is the first time when im making maps for warcraft III it isn't a really big map with not mush doodad's so im wondering how it is so slowemote_sweat emote_sweat
03-13-2003, 03:29 PM#2
DaKaN
2 quick questions,

1, are you using a modified AbilityData.slk?

2, are you using alot of peridoc triggers?
03-13-2003, 03:53 PM#3
Diablo88
1, but i dident thought it does matter ://// but i'll try to take the edited AbiletyData.slk away
03-13-2003, 04:20 PM#4
Deicide
Possible causes:

- Too many doodads (5000+, specially if these doodads have constant animations, like fire or other cinematic doodads

- Too many units moving and acting at once.

- Too many periodic triggers, specially if they fire faster than they can be finished

- Too many units being created/removed in the map via triggers

- too large map

- Too many files added to the map

- too many triggers firing at once
03-13-2003, 04:23 PM#5
FyreDaug
My problem I had with the same issue was the abilitydata.slk file, try the map without importing it, but import all the others. See if it still lags. If it doesn't lag I can guarentee you that you messed up a value. Something that should be a decimal you put as a full number. Ex 0.1 to 15. There's no easy way to check, but it might be easier to redo the whole slk.
03-13-2003, 04:41 PM#6
Diablo88
ok thx
it workt (yay)
03-13-2003, 05:05 PM#7
FyreDaug
What was the problem? Abilitydata.slk?
03-14-2003, 07:49 PM#8
Diablo88
it was the Abilitydata.slk