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Replacing hero sounds!

03-13-2003, 10:26 PM#1
Guest
S.O.S desperate user calls experienced Warcraft editors.

I have created a set of sounds for Illidan in order to replace his sounds with mine and I haven't found a way yet to do so.

In Starcraft you could just create some folders (i.e. sounds/units/zerg/ or something like that) in the Starcraft directory and add the custom sounds with the very same name as the original ones.I have tried the same thing in W3 and it doesn't seem to work.And the Sound editor isn't very helpful,too.Perhaps it needs A LOT of triggers to 'simulate' the required effect,but there MUST BE a way to replace a unit's/hero's sounds with your own sounds, without altering the mpq archives or getting REALLY bored and tired in front of the screen by creating 100s of triggers.

Please keep in mind that I don't just mean that if you click on Illidan he will just say the same thing over and over again.We are talking about a full replacement of all sounds (Yes,Yesattack,What,Pissed etc). The What sounds,for example,must be selected randomly like the original ones when you click on him.
Any ideas?
03-13-2003, 10:37 PM#2
Oinkerwinkle
You can override the existing sounds in war3.mpq with new sounds you insert with WinMPQ or you can gave it a silent sound set and, through triggers, use sounds you hvae imported through the sound editor. You can use issued order for attack, move... Selection event for select... For the annoyed ones you will probobly have to use a variable and keep track of how many clicks in a row the unit got.
03-13-2003, 10:46 PM#3
Guest
Yes I have started creating some triggers but it AIN'T easy,my friend.

When u click on the hero he says both his sound and yours,and then you realise that u must set the unit's volume to 0%,but then no other unit can speak and when you set it again to 100% in the end of the actions the hero says both again and...AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRGGGGGHHHHHHHHHHHHHHHHHHHHH...

I just can't remember the last time I banged my head on the keyboard so many times...

Perhaps the MPQ edit can prove useful,but it will alter the users' contents so they will have to reinstall the game if they want to get rid of my little campaign.Not very convenient...
03-16-2003, 04:22 PM#4
Magic
I really want to know this too. I can create an MPQ easy, but I've no idea how to make it work for WC3, or construct an exe to work like Rise of Krill.
03-19-2003, 02:16 AM#5
Mountain Giant
i to have been trying to figure this out. It would be really useful to know
03-31-2003, 12:52 AM#6
Guest
Just import the sounds into the map with WinMPQ or TechMPQ and have them use the corresponding path.

i.e.
You change the Mountain King's 1st pissed reaction. You'd import it into the map as
Units\Human\HeroMountainKing\MountainKingPissed1.wav

Am I making sense?
03-31-2003, 12:18 PM#7
WarcraftKirby
Good idea!
04-19-2003, 04:56 PM#8
Guest
I've got a much more serious question and I hope someone can help me.
In my mod there are a number of new units-around 50
I have the sound for them,BUT I DON"T KNOW HOW TO IMPORT IT!!
When I define a cutsom unit's sound it has to choose from one of the default ones.I've searched through the MPQ's to find a File which lists the Sounds for a specific unit,but I didn't find it.If anyone can help ...
And another question.How can you make the game play a sound if you have insuficient gold or lumber or something like it??
04-29-2003, 10:48 AM#9
Magic
What about unit responses for an entire campaign? I think Quantam has nearly got a program for this...

Palpatine - the advisor sounds will be replaceable in the same way as hero sounds (Like StarCraft).
04-30-2003, 05:46 AM#10
Guest
You didn't understand me.
I DON"T want to replace old sounds, i only want to add new ones.
For example i have a new custom unit, say a Peon type unit, name's demon summoner.
I want it to have a couple of sounds I have made, and i want to keep all other sounds which are ingame.How to do that??
I'm sure i saw a file in which all sounds which concern a unit , but i can't remember which one it was. About the insuficient sounds it's the same things.
About entire campaigns it's easy- download Winmpq and add the files instead to the map to the war3patch.mpq
04-30-2003, 07:58 AM#11
Magic
Oh, sorry, I see what you mean. I'd wait and see if TFT's WE allows you to do that.

Quote:
Originally posted by Palpatine
About entire campaigns it's easy- download Winmpq and add the files instead to the map to the war3patch.mpq


Do I have to do that for every map though? i.e. I have to insert 3MB of unit responses for -every- map in the campaign, or is there a way of having them carried over?
04-30-2003, 05:44 PM#12
Guest
No, you don't put it in the map.
You only put it in war3patch.mpq, maps are like mini-versions of this archive, but with the difference that their contents are loaded upon map initialization and war3patch.mpq's contents are loaded upon game load, so you don't have to put them in ANY map/
Drawback's that it's quite big-the current version is about 20mb.