| 03-30-2003, 10:16 PM | #1 |
Ok, I know this has been asked before, but I can't seem to find it with a search (may have been in one of the threads thats gone missing), how do I change the farZ in my map? Also in my map to show some characters asleep I play their death animation, but when the animation starts I hear the death noise as well. I have tried setting unit, combat, and cinematic volume to 0 before the animation and resetting it after, but the sound still plays, any ideas on how to stop this? Thanks, SheepOfDoom |
| 03-30-2003, 10:31 PM | #2 |
1. right-click on your camera and select properties. Now you can change the FarZ value! Also, while in WE you can change the FarZ value by holding CTRL + MouseWheelUp/MouseWheelDown ! 2. I knew how to did this, but I don't know the answer right now. So I'll let somebody else answer this -- Nuladion -- |
| 03-30-2003, 10:40 PM | #3 |
I remember reading how to do it in a post before, but I didnt pay much attention because I hadn't needed it. Then when I did need it, the post was lost ;P Thanks for your help, SheepOfDoom |
| 03-31-2003, 04:27 AM | #4 |
1: You can also change the Far Z in-game with teh trigger "Camera - Set camera feild" 2: I would personally just mute ALL sounds for this, and then just put the volume back up to 100% or whatever. Some people try too ard to pick and choose and it's more work than it's worth. -----Tip: Attach the sleep effect to your sleeping unit as well :D . -Insaniteus- |
| 03-31-2003, 04:31 AM | #5 |
Thanks. I will probably mute all sound, since there should be no other sounds running then. Thanks for the tip. When I made the level I used the creep sleep effect, so each character has the "zzzz"'s coming from them. SheepOfDoom |
