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Far Z and animation sounds

03-30-2003, 10:16 PM#1
sheepofdoom
Ok, I know this has been asked before, but I can't seem to find it with a search (may have been in one of the threads thats gone missing), how do I change the farZ in my map?

Also in my map to show some characters asleep I play their death animation, but when the animation starts I hear the death noise as well. I have tried setting unit, combat, and cinematic volume to 0 before the animation and resetting it after, but the sound still plays, any ideas on how to stop this?

Thanks,
SheepOfDoom
03-30-2003, 10:31 PM#2
Nuladion
1. right-click on your camera and select properties. Now you can change the FarZ value! Also, while in WE you can change the FarZ value by holding CTRL + MouseWheelUp/MouseWheelDown !

2. I knew how to did this, but I don't know the answer right now. So I'll let somebody else answer this

-- Nuladion --
03-30-2003, 10:40 PM#3
sheepofdoom
I remember reading how to do it in a post before, but I didnt pay much attention because I hadn't needed it. Then when I did need it, the post was lost ;P

Thanks for your help,
SheepOfDoom
03-31-2003, 04:27 AM#4
Insaniteus
1: You can also change the Far Z in-game with teh trigger "Camera - Set camera feild"

2: I would personally just mute ALL sounds for this, and then just put the volume back up to 100% or whatever. Some people try too ard to pick and choose and it's more work than it's worth.
-----Tip: Attach the sleep effect to your sleeping unit as well :D .

-Insaniteus-
03-31-2003, 04:31 AM#5
sheepofdoom
Thanks. I will probably mute all sound, since there should be no other sounds running then.

Thanks for the tip. When I made the level I used the creep sleep effect, so each character has the "zzzz"'s coming from them.

SheepOfDoom