| 04-01-2003, 12:19 AM | #1 |
how can I make a unit shoot faster then the 1.17 attack delay mininum that the wc3 editor makes me use? |
| 04-01-2003, 12:25 AM | #2 |
Guest | Each unit has their own minimum. Just copy all the weapon data from attack 1 to attack 2, and change the cooldown. Also remember to change attacks enabled to both. Remove all targets from attack one. |
| 04-01-2003, 01:03 AM | #3 |
You can create a custom unit based off the wisp and since the wisp normally has no attack, it's cooldown is 0. So, the new custum unit can have any cooldown you want. Using SpectreReturns's method will, I believe, have a model that show two types of attack, even thoug it only really has one. |
| 04-01-2003, 01:48 AM | #4 |
And if you want a building to attack faster than normal (so to speak) then base it off something like the scout tower or farm. |
| 04-01-2003, 02:39 AM | #5 |
Guest | AFAIK you can change all attack rates without limit in UMSWE. |
| 04-01-2003, 04:31 AM | #6 |
If you are going to make a custom unit to change, then use the goblin sapper. The wisp has annoying things that come from it being a peon-type and the towers you have to deal with the structure things (splats, shadows, bla bla bla etc.) The sapper just needs the sapper tag taken off. |
