| 04-04-2003, 01:04 AM | #1 |
I would just like some suggestions for the "classes" I am creating for my new map. Each "class" is the type of magic that, they will cast (ex Ice, Holy, etc), here is what I have so far, (any that I don't have their type for are the ones I need ideas for, or suggestions for a different unit.) I will tell you this, this ISN'T a tower defence map, or anything like it, but I really don't want to tell everyone what it is, yet. So no one steals my idea. All of thies will have a few summoning spells, so keep that in mind. Sorceress -- Ice (Might change to elemental [Ice,Fire,Lightning]) Priest -- Holy (healing) Shaman -- Earth WitchDoctor -- Dryad -- DruidOfTheTalon -- Air Necromancer -- Undead/Unholy Banshee -- |
| 04-04-2003, 01:33 AM | #2 |
When the expansion comes out you could get a great fire-elementist with the bloodmage's firestorm... there really aren't enough fire abilities at the moment to create a good pyromancer. The bloodmage will also look perfect to fit the part. I think your Dryad should just be a nature type, casting things like entangle. Basically a Keeper of the Grove I guess... I think the witchdoctor should specialize in debuffing the enemy. |
| 04-04-2003, 01:35 AM | #3 |
Oh frogot to mention, all of the spells will be done by triggers. |
| 04-04-2003, 04:49 AM | #4 |
Guest | Maybe some kind of bash that docs has in the orginal?, or Spell imunity?.. Maybe this suggestions sux but its hard to tell when we dont know what kind of map it is.. Doh, i know how it is... im just now working on a new idea and needed help some times but it was to hard to explain in a way that nobody had to know what the map was... And yes maybe some dead creatures like the necro has.. ¿ Or any auras?, like the kodo.. it is plenty of orginal spell that you can use... *<[:-) |
| 04-04-2003, 08:22 PM | #5 |
Well thanks. At least I got an idea now what to base the spells on. |
