| 04-05-2003, 11:27 AM | #1 |
I'm simply trying to make a camera path like this: Apply Camera X over 0.00 seconds. Apply Camera Y over 4.00 seconds. It's a little hard to explain what happens. First, the camera begins to drop far below the ground looking up at the target (both cameras are looking at the same spot). Then, it moves up again on the opposite side of the target looking at it up-side down. Next, it moves up in the sky looking down at the target and finally drops down to Camera Y. What I wanted it to do was to take the shortest path between the two cameras (both cameras are quite close to the ground). It works perfectly with all my other cameras. ://// :bangH: It's really annoying! Does anyone know how to make it go normally? BTW: If you don't get what I mean then tell me and I'll attach my map and you'll understand. |
| 04-05-2003, 07:58 PM | #2 |
Yeah, attach it. Thats the best way to understand your prob.;) ~Buster |
| 04-05-2003, 09:42 PM | #3 |
I was having the same problime, but what i was doing was running the preview camera option in the trigger editor, but when i test ran it in Warcraft it worked fine, does that help at all?:bgrun: |
| 04-05-2003, 09:44 PM | #4 |
Guest | War3 doesnt know that 359° and 0° are right beside each other, so that could be your problem. |
| 04-06-2003, 08:23 AM | #5 |
yes, attach it! and as LrdSlothPaladin says, WE osmetimes ****s up camera movements, so try them ingame first! -- Nuladion -- |
