| 04-05-2003, 11:37 AM | #1 |
Post all the suggestions, ideas, requests, questions, comments, and critics here. All threads that are started about any of above topics will be deleted on sight. I want to keep this thread as clean as possible so spam will be deleted ASAP and you can only post if it is about a suggestion. remember: this is NOT a Warhammer mod! Ok bring them in! |
| 04-07-2003, 10:26 AM | #2 |
Here is mine: create more awesome creeps like daimond golem. give them some cool texture. |
| 04-07-2003, 11:54 AM | #3 |
You really should make some new "non creep" things for Trolls:Heh:. Continue the great work. NRM ROCKS:infth: |
| 04-09-2003, 12:48 AM | #4 |
Maybe that zombie caldron(saw that model somewhere) can spawn weak zombies every minute or so, like the undead graveyard. There is one gripe I have with the NRM. That is that there are far to many units available to each race. I'm finding that theres about 4 unit producing buildings, and each can create four different types of units. What I would like to see is only about 10 military units for each race, but they would be very specialized. For example what I would like to see is not 3 different ground/ranged archers, but one (maybe two) that can be upgraded to a higher form with better skills. Don't really mind that last suggestion, I do really like the diversity of this mod, plus the ultimate units and more hero options. |
| 04-09-2003, 04:51 AM | #5 | ||
Quote:
Already fixed (sorta). The cauldron has the spell "raise dead" that summons zombies instead of skeletons. Quote:
Hehe yeah i know, and I'm the fixer of it. In 3.2, the tech tree for races is almost completely redone and is much more comprehendable. There are still pretty much of units per race, but they have their uses. At your service, -Dre |
| 04-16-2003, 04:13 PM | #6 |
Guest | Maybe it would be to unbalanced, to hard, or something, but i would really like to see the "Snotling Pump Wagon" either spawn/train snotlings. Or throw them... muhahaha... Also some new models for the trolls and the removal of glow from nonhero/nondivine units. And the divine units... :nono:. (make them better visually) Thanks to an (otherwise) extremly good mod ! :D |
| 04-23-2003, 07:01 PM | #7 |
Guest | I would really like to see a dwarf race, with different sub-races. Like there berskers could be an evil race. And they would not have archers but their cousins the gnomes have made some guns for them. :mtk: |
| 04-23-2003, 08:08 PM | #8 | |
Quote:
there will be more races.. u can count on that(hopefully!) but your idea will take way to long to create.. each race takes forever to make.. mainly because u have to create your own AI scripts for them for them to function.. soooo ill give away some information im releasing on my NRM Beta Information page, and maybe even a unit manual if i can get in the time... |
| 04-23-2003, 10:22 PM | #9 |
Two more suggestions that I have thought of are. . . 1) I think the idea to ally with sub-houses and factions (sry dune talk) is a good idea. For example, along with a snotling merchant, I think that trolls should be able to hire orcs or goblins, their traditional allies. These units would be expensive tier 3 units that can be quickly hired to defend a town. Maybe they could have a life timer, similar to a militia. Sorry I am getting caried away! 2) I'm not complaining about ultimate unit build time, but normal unit build time should be decreased. In my opinion, one thing that turns me off is a really slow, early game pace. It seems to take about 5minutes before I can get my first hero out! Maybe I'm just slow, but what do other people think about normal build times? On reading my first idea again, it sounds a little overpowered, since a defending force could suddenly bounce back with 10 extra units. |
| 04-24-2003, 01:00 PM | #10 |
1) Hmm i don't know.....but maybe a variation on it...for example: Trolls get just a townhall at the start....they have to research Orc Technology/Goblin Technology/Troll technology. That takes 1 second to research, and determines what race you will be(of wich you will then get the starting workers)...you will still be able to build some of the other ally races' units, like if you choose troll you can train some orc units. juist an idea, maybe for an additional race...."Goblin Allliance"? who knows, would be hard though.... 2) actually i think the build times are perfect now, cause it gives NRM a more different gameplay. sorry, but i don't tihnk it'll be changed. |
| 04-27-2003, 03:37 PM | #11 |
I have a few suggestions: 1) There are too many overlapping units in each race; I heard this was going to be changed in 3.2 YAY! 2) Hotkey for Troll hero (witch doctor guy)'s Frost Armor is Shift key, makes it impossible to assaign different commands effectively 3) it seems like my army gets into high upkeep a LOT faster than in classic, and that's kind of frustrating. Part of it may be that at this point I'm kind of just trying out one of each unit to see how they work... 4) The melee trolls and stuff don't have attack sounds, hope this gets changed in 3.2. Very annoying cuz I can't tell if its attacking or just standing there emote_sweat That's all for now. Haven't played much with Chaos or Lizardmen. --ls_freak P.S. Is there a page that lists what the patches/versions changed? I can't tell if 3.1 installed right or not... |
| 04-27-2003, 04:00 PM | #12 |
1) yes it'll be changed (by me) 2) i'll notify RF to take a look at it 3) in NRM you can't mass with alot of units actually, the strong units require alot of food, wich encourages unit mixing!:D 4) yes the sounds will be corrected in 3.2 yes there is a place where it lists the changed, check if there's a readme. you can't see if it's 3.1 ingame though (i mean that it isn't mentioned anywhere) |
| 05-01-2003, 09:10 AM | #13 |
ok here are some thoughts on abilities for the demon of khorne (and yes i really like khorne) it may be a "little" warhammer influenced but ill post it NEway... ------------------------------------------ strenghtened wings: passive, incrases the demons movement speed ------------------------------------------ unholy touch: it creates an area of "blight", incrasing with the level of this spell, would be helpfull if chaos units regenerate on blight, but im not sure atm if they do ------------------------------------------ for this just keerp vampiric aura, it fits the blood god and is very halpfull anyway.... maybe change the aura art and name ------------------------------------------ Ultimate: Honored by Khorne, transforms the selected own unit into a mighty Demon prince.... the caster art for it should have the rune of khorne in it... |
| 05-01-2003, 10:34 AM | #14 |
sure are nice ideas, and i think they could be used. th unholy touch should maybe have something additional to the blight, or blight should regenerate Chaos alot faster. (yes chaos is already healed by blight). also possible is to make a unit be summoned too when unholy touch is cast, some kind of defiling creature. for the rest, the abilities are very nice. |
| 05-07-2003, 09:31 AM | #15 |
You should try to get more moddelers or skinners im sure some good whould help you Make somekind Easter eggs GREAT work |
