| 04-05-2003, 07:46 PM | #1 |
Remake of my episode 1 RPG... New Features Include: -6 Hero stats (instead of 3) -Fully Customizable heroes in almost every aspect -11 brand new heroes and all new spells/abilities -Upped to 500 levels max to gain (still limited by 10 skill points) -Revamped exp system to use less processing power -Revamped terrain (some minor, some major changes) -All new items (useful items this time) -New quests -Some new monsters -More mini battles Old features: -Full-length cinema's -Major storyline cinema's are able to be skipped -Complex storyline with a few twists near the end -Mini bosses in their own battle box -more than 10 hero levels -Get stat points to spend to build your hero instead of everything being preset -Hours of fun game play Map is just a little to large to attach here (600k max is about 500k) so visit the page below to download: http://www.trekinc.net/realms/dakan/hq-part1.shtml The main page that gives a brief summary of how to play, suggested to overlook it before actually playing the RPG (most of this info is included in the opening cinema's but goes into more detail on this page) Enjoy, and please report any bugs / misspellings / grammar errors that you may find. Serious suggestions on how to improve game play are welcomed! |
| 04-05-2003, 09:33 PM | #2 |
I'm just gonna go play it for a few minutes before I go to work, but congrats on the revamp of the map! |
| 04-05-2003, 10:23 PM | #3 |
I played only some of HeroQuest Episode 1 of the old version, and got bored. This is at least 500% better. I love the balancing of items, units and stats. I have no idea how you managed that stat system, but it is great. The only problem I've had so far in it, is that I feel it really needs a place where you can sell off old items. You wouldn't need to make it pay much, but something to pawn off old stuff would be very nice. It's painful to just leave items that aren't useful anymore, or items monsters drop that aren't as good as you have currently. It would improve upon the monster dropping system, and just be a nice feature. It isn't that important, but if you are willing to do and update it would be very nice. |
| 04-05-2003, 10:43 PM | #4 |
allready a step ahead of you on that, for the next major upgrade version im going to add that along with even more items, and make the gameplay much longer. and possably sneak in a few more quests for large ammounts of exp, and maybe another town somewhere... With this i will be adding in a test for the saving hero function so i can see how well it will work for the multiplayer campaign thing im also in the process of making. But this will not be for a while yet... |
| 04-05-2003, 11:09 PM | #5 |
Guest | Scroll of Animate dead does not animate. It just heals like 50 hp. |
| 04-05-2003, 11:20 PM | #6 |
When I was at the Golem Boss section nothing ever spawned. Whole time I searched area, and killed boss. Even in leaving I never saw any units at all. |
| 04-05-2003, 11:24 PM | #7 |
golem meaning Kranite? you got into the box but did not escape? or... |
| 04-05-2003, 11:36 PM | #8 |
Excuse my poor phrasing. When I was in Kranites area, no wandering monsters ever spawned. I killed the Kranite, and searched around without seeing a single spawned monster. Also don't you think Rage is a bit ridiculous? 10 mana, 15 mana, 60 mana? The advantages aren't enough for that kind of penalization. Which means you waste a skill point and get a spell that is not as good as it used to be. |
| 04-05-2003, 11:39 PM | #9 |
Hm, ill look to see if anything disabled the spawning, but i dont think so, most zones respawn every 40-60 seconds as long as they are less than 6 monsters alive in the zone. And about the rage, thats a typo.. shouldnt go up to 60 mana... 60 should be the duration, not mana cost.. |
| 04-05-2003, 11:44 PM | #10 |
Hmm, Agility to me seems to raise defense way to fast. Considering that Intelligence and Strength are so unuseful. Intelligence can just be compensated by a single item, and alot of spirit. Agility though, its like 1 armor every 2-3 points which is very quick. Also an archer shouldn't be the one with the highest armor of all classes. (Though if there aren't any agility heroes disregard this) The Dark Red Glowing Key would be alot better if it was just a text item, like most of the other quest items. |
| 04-05-2003, 11:58 PM | #11 |
about the key, yea i should do that to save inventory spots.. Strn is the most important for every class except the archer and casters because that gives dmg (and in the next version carry capicity, im going to use this to limit what you can carry, each item will have a weight value, this will keep casters from picking up plated armor) about the archer and dexterity, she gets 1 armor every 10 points. Dexterity for the other classes isnt 2 major, and thats why i desdied every 3 points for all classes and 2 for casters. There is no agility stat, and the only class that will get any dmg from items that have a minor +agility would be the archer. Also note that dexterity does NOT increase attack speed, just armor. (and dmg also for the archer) About the intelligence, i have been thinking about reducing the +mana on items, right now its only +35 on small or +100 on larger, i might make it +25 and +50. Im also thinking about increasing mana costs on all spells. mainly on caster classes. |
| 04-06-2003, 12:12 AM | #12 |
Ehh sorry about Agility, I should have tested before I talked. Then agility has good balance. Increasing spells price is a good idea. You are still stuck with what is the point of non mages to get mana much past their highest cost spell. Have a high max isn't very useful except with potions. Also the vampire boss is way more powerful then every boss I have seen yet (I am on the Lutros boss) I still beat him with just 2 large potion, but either he should be weakened, or bosses in that area strengthened. I don't think there was ever any explanation why Amadaeus had the key. He didn't even mention it in passing. Might have missed it though... |
| 04-06-2003, 12:29 AM | #13 |
the 2nd sceen at lanoka shows Adaeus walking into the gate and into the tunnel. and gives a little explantion and about nordis, after looking over the unit stats, he is 1 of the units i forgot to convert (make weaker) when i made the new version, he still does his 180 a hit every 1.2 seconds, it shouldnt be like that (not to mention he does chaos dmg...) this will be corrected also |
| 04-06-2003, 12:36 AM | #14 |
Are you sure you want bosses that weak? The boss battles seem way to easy to me, compared to the diffulty of the wandering monsters. The bosses are barely stronger then normal units, in it. Also you did a slight mistype in the second time you meet Adaeus at the portal. Nothing major, but if you are trying to get everything. The battle with Adaeus the Infernals are too strong. They are Large armor so reduced damage, and also have way more life then Adaeus. I killed him and his true form though, and then it went to cinema while the infernals continued beating me till I died. |
| 04-06-2003, 01:02 AM | #15 |
the inferals seems to be another unit i overlooked, and i now made it so when adaeus dies so do the infernals. about the boss battles, ill increase thier life/dmg output a bit |
