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skill, kinda, maybe...

04-06-2003, 05:24 AM#1
SkylineGT[FB]
ok, i need a golem to have a lvl 6 skill that makes him larger and his model changes to an infernal, much like matamorphis. could i change the model of the demon form of a demon hunter? i cant check cause i cant open my dam WE.
04-06-2003, 05:40 AM#2
DaKaN
the new unit code is in the AbilityData.slk for meta.. replace the EDem or whatever it is with the unit ID you want. That should do it...
04-06-2003, 05:41 AM#3
Guest
Hey skyline, please take all your future questions and post them in one thread. You've posted like 15 now.
04-06-2003, 05:50 AM#4
Chapukwuk
Spectre returns never has anything nice to say to anyone.... hi!
04-06-2003, 05:53 AM#5
Guest
I do, just not many.
04-06-2003, 06:21 PM#6
SkylineGT[FB]
ok so u what me to make a thread that is called 'SkylineGT[FB]'s Future Ideas' dont u think that it would get alitle messy? i mean, i do have an active imagination, as u have seen.

now my WE finaly works!:ggani: :ggani: :ggani: and i tested this idea and it is pretty cool. i just made a custom hero, gave it the granite golem model, changed the model of the demon hunter(demon) to an infernal, gave the custom hero metamorphis, and BAM! it turns into an infernal.

also, what is the code for attaching stuff? i wanted to attach a fire doodad to the golem, but it didnt work. i learned this from the packet for the UMSWE but now i cant find the document any more:( so could some one fill me in on what to type. and is it case sensitiv?
04-06-2003, 06:52 PM#7
DaKaN
you should be able to create the fire doodad as a special effect, you just need the model path (can be found in the doodad.slk)
04-06-2003, 07:48 PM#8
SkylineGT[FB]
yea i have the spell path but i dont know what to do to attach it to the unit's right hand. the trigger defalts to overhead. so i think that i change it to hand right. but im not sure if it is case sensitive.
04-06-2003, 07:49 PM#9
PhAtTiM89
its not case sensitive
04-06-2003, 07:59 PM#10
SkylineGT[FB]
ok, finaly i got it. thx for ur help.