| 04-08-2003, 06:17 PM | #1 |
I was getting tired of only having one to two types of units in the game to give custome skins, for exampel if I have a city I want more then two types of village woman and two types of village men, so I got Hex Editor, loaded the *.mdx up and changed the path of the Elf Villager Woman to "unit\Lilly.blp" I also changed the portrat to the same thing, then I put them in the map I was making and using the UMS editor I changed the moddle path to my new file name, when I did that it gave me a message that said cannot find "Units\Lilly.mdl" what the hell is a .mdl :cuss: I couldent find any in war.mpq when I looked :bangH: can someone tell me what I am doing wrong, if nessisary I will post my map. |
| 04-08-2003, 06:26 PM | #2 |
A MDL file is the text equivalent to the binary MDX format, the format in which 3D models are stored in Warcraft III. I think you forgot to implement your edited model and skin file. You can implement files into war3.mpq, War3Patch.mpq and the map, you want to have your changes applied. In most cases the map is the best location for your files. I suggest to use WinMPQ for implementing. If you don't know about that, check the tutorials section. |
| 04-08-2003, 06:55 PM | #3 |
I used those programes, I'll try to see if I misspelled anything |
| 04-08-2003, 07:54 PM | #4 |
WOW, you can really do that. you can have more than two Jainas??? |
| 04-09-2003, 05:37 PM | #5 |
Yes, you can have two units looking the same with very different stats. |
| 04-09-2003, 06:07 PM | #6 |
I figured out what I did wrong, in Hex Workshop I was remaning the path Units\Crittes\Creeps\ElfVillagerWoman\ElfVillagerWoman.blp to Units\Lilly.blp and get this, I wrote a "." over every space I did not us but in raw Hex "." is the same as "2E" or something, so when I opened it in MDX Test editor I saw that the file path was was Units\Lilly.blp..................... so I just redited the raw Hex by filling it with zeros and it worked. |
