HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

UMS Editor + Spells

04-09-2003, 05:20 PM#1
Mjukland
Ive made some new spells, but when I open my map with UMS map editor i can't select them ?

If I use the original editor I can find them but i can't save my map because I have saved it with UMS map editor, when i save it I get an error and WE crashes, I don't know what changes ive made with ums map editor and the map is quite big and it got a lot of triggers so trying to figure out what crashes the original WE would be quite hard.

Can someone help me with this ?
04-09-2003, 07:16 PM#2
Guest
have you edited the unit ability strings in War3.mpq?
thats all i know...
04-10-2003, 12:32 AM#3
ChronOmega
well the reason yhe normal WE crashes is because theres a lot of functions in your triggers that shoudlnt be there (i assume).

one way i can think of is to convert every trigger to custom text and use it in the normal WE (it should work but not garunteed.)
04-11-2003, 08:02 AM#4
Mjukland
I know it crashes because i got ums triggers and maybe that the doodad scales are diffrent, I have about 250 triggers, and Im still chaning stuff in them, changing them all to custom text would make it hard to edit them later on.

hmm... Maybe i could make a map in the original editor , import my unit data, put my spells on them and export, and then reimport in my map in UMS. Ill test that, does'nt seem to be another way...
04-11-2003, 11:29 AM#5
DaKaN
First, do you have Version 3.6?

2nd, if putting the files in the proper dir doenst show the spells with UMSE. try this: Make a backup of your war3.mpq and throw your updated files in there. Then see if they work.
04-11-2003, 12:51 PM#6
BlackSlash
I have same problem
--------------------------
This derive from UMS editor which have AbilityData.* and *Func.txt inside exe file.
You must create folder Units in your WC3 dir and put your files inside.
This work for me...and i think also for you...
Good luck!:D
04-11-2003, 01:21 PM#7
DaKaN
odd thing is, i use UMSE 3.6 and my custom spells/upgrades work fine inside the editor
04-11-2003, 01:49 PM#8
Guest
I used to have this problem, this may or may not fix it...

If you're using Microsoft Excel to edit AbilityData.slk, you must close this BEFORE opening UMSWE... otherwise you won't be able to select any new spells and all havoc will be wreaked. You can open it back up once UMSWE is loaded.

Oh, and you might as well throw the files in War3Patch, smaller backup :D
04-15-2003, 10:17 AM#9
Mjukland
Ok, I have fixed it, I first used the original editor and then my spells showed up fine, but in UMS they didnt. The reason was that I didnt hava a Units category in my wc3 directory because Ive always put my remade files directly into the wc3patch.mpq . That way they only showed up in original WE.

tnx for all help