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Spell Ed - Handles SLK and Func/Strings - SS Inside

04-09-2003, 07:19 PM#1
Guest
Readme: http://redscull.com/help/war3spelled12.htm
File: http://redscull.com/storage/war3spelled12.zip
Screenshot: http://redscull.com/pics/war3spelled.jpg

I wanted to share this spell editor. It loads in all the data, including *func.txt/*strings.txt into a very easy interface. Check out the screenshot. I highly recommend trying this editor. And feel free to make suggestions.

It presents all the spell data straight-forwardly and friendly rather than a overwhelming excel spreasheet. It of course loads all of the slk tips for every field the slk has, and there are plenty more tips added from various FAQs. Data for spells that you aren't supposed to change is hidden from view to lessen user confusion. You never have to worry about making aliases and all that; it's all automatic.

All of the func/strnigs data is loaded, parsed, and displayed to the user. Edit descriptions easily without worrying about adding special coloring and "Level 1" and all that. Those parts are inserted automatically when you save.

Ctrl+F/F3 to find and find again in the spell listing means no more scrolling through your hundreds of built-in or custom spells trying to find what you wanted.

And I'm sure there's more features that make it stand out from the crowd (like graphical icon selection). If you find a better spell editor, let me know, and discuss what features that editor has that make it better. Thanks!
04-10-2003, 09:56 PM#2
Guest
Sorry, typo in link. It's fixed now.
04-11-2003, 12:47 AM#3
Electromancer
Not to burst your bubble, but all these spell editors will be useless in a short while. While they still are the only ones (besides excel) that edit the actual slk, most ppl make spells for one map, and one map only. Still, good job on the editor. First one that actually allows for all these features.
04-11-2003, 01:32 AM#4
Guest
I am well aware that Bliz is releasing an editor with TFT. But i was working on a map, had spent about 5 hours editing a ton of spells the old-fashioned way, and ended up with files that broke war3 (too many typos). So I decided I'd make a decent editor. Just for my own personal, immediate use really. Spent about 20 hours on it (good part of a weekend). What you can download now is the result (plus a few more hours this week).

So it's already served the purpose I made it for. I just thought I'd share while it could be useful to others :)
04-19-2003, 05:29 PM#5
DemonicSoul
kickass dude! now i can edit the txts without taking 4000 hours!

thanks for releasing it
04-19-2003, 07:29 PM#6
Starcraftfreak
Sorry for that, but in my opinion every spell editor (of the current ones) is useless.
I mean it's actually very easy to edit the TXT and SLK files (thanks to Blizzard for their comments). I figured it out within some minutes.
04-20-2003, 03:32 AM#7
DemonicSoul
yes...but this will make it quicker
04-20-2003, 03:41 AM#8
JollyOven
Not really. Easier, but slower. Excel is actually very good for editing large spreadsheets (*gasp*)
04-20-2003, 06:54 AM#9
Guest
Well, for me personally, i think using my editor is about the same speed as excel for editing the spell data. Howerver, for editing the tips data in *strings.txt, I find using the editor to be an extreme time saver, no comparison whatsoever.

And besides, not all of us own Excel. it is a rather expensive product for people who don't normally have any reason to edit spreadsheets.
04-20-2003, 09:39 PM#10
Snake
Id just like to say that I have found this editor really helpful, but I looked at your screenshots. At the properties screen on the right side, under art-related data, you dont have those 3 sections called Icon, Deactivate, and Research, but the editor I downloaded does. Do you have like a modded editor? So anyways I try and click under icon, deactivate, and research and it says to right click to "Enter Custom Value...". Whenever I right click nothing happens. I have the folder called Icons with all the commmand buttons in the same directory as the spell editor. Plus when I try to type the Art-Related data, it won't let me press enter or move down a cell. So my question is, how do we actually get the art-related data thing to work?
04-21-2003, 08:43 PM#11
Guest
The screenshot is from an older version of the program. That's why it doesn't show the garphical icon selection.

The reason you're unable to change the icons is because you're trying to edit a built-in spell. Find the spell you want to edit, press Ctrl+N to base a new spell off of it, and then make all your changes. The editor will only let you modify custom spells.
04-21-2003, 09:09 PM#12
Snake
But dude, I am editing custom spells. I load up the abilitydata.slk thing. Then i hit control+n and the spell will be copied at bottom. I hit f9 on the custom spell and what I get is a properties window. I can't select the lower right area thing with the (1,1) (1,0) (2,0). But I can type stuff in that area to the left, and then I hit close. When I hit f9 again nothing is there, because nothing saves for some reason. Can you post up like that older version or something. Mabye this editor doesn't run under windows xp or something.
04-22-2003, 01:10 AM#13
Guest
lordred, using this editor would it be possible to modify the bear/druid form spell the Druids of the CLaw have so that a hero transforms into whateve runit i set?
04-22-2003, 01:51 PM#14
Guest
Snake, then I think you must not have the txt data in the same folder as your abilitydata.slk. I assure you the program works fine with XP, and the current version works no better or worse than previous versions.

Make sure the directory where you have abilitydata.slk also has HumanAbilityFunc.txt, HumanAbilityStrings.txt, ItemAbilityFunc.txt, ItemAbilityStrings.txt, NeutralAbilityFunc.txt, NeutralAbilityStrings.txt, NightElfAbilityFunc.txt, NightElfAbilityStrings.txt, OrcAbilityFunc.txt, OrcAbilityStrings.txt, UndeadAbilityFunc.txt, and UndeadAbilityStrings.txt. The editor will not work properly if all those files are not present.

Popeyes, this isn't really a spell editor. It's a really fancy version of Notepad custom-styled to work with War3's ability slk and txt files. It does not grant the user any kind of feature they couldn't already do manually using Notepad. But to answer your question: I don't know. If that can be done, then it can be done using the editor. But I don't think that's possible. I think that the morph spells just make a unit use a special animation on the model. I don't think they really change the unit to a new model.
04-22-2003, 05:03 PM#15
Snake
Ahhhh, thanks lordred. I extracted those txt files and now the thing works perfectly.