| 04-12-2003, 06:26 AM | #1 |
alright... the game starts with two teams. each player piclks a hero, one possibly is the king the game begins by team one attacking team two: storming the castle theres a time limit set to the amount of time one has to secure that patrt of the castle (three parts to each: base, middle, and throne room) and must capture that part by destryning all the enemy genorators (defenders spawn) the active players control their hero and aid in the invasion if the invasion fails, the other side will then launch a counter-attack, done in the same way if a level of the castle is taken, the counter-attackers turn will be spent trying to take back the part of the castle which had been captured. the game is won by killing the opponents king, who does not fight until the seige upon the throne room ---------------------------------------------- now, I know for certain this is overly elaborate, and I havnt nearly enough experience to tackle this, so I will do it in steps, making a sort of mini map out of each scenario, expanding upon it (start with just an attacker/defemder seige, one floor, then add the other floors, the finally the counter-attack) my knowledge of code is far from null, but my experience in WE is rather null, though ive played about enough to know what Im doin tell me whatcha think, and any help youd have to offer! |
| 04-12-2003, 07:04 AM | #2 |
Guest | good idea, im making a minigame map is fun to you should try it!! mzzl |
| 04-12-2003, 01:28 PM | #3 |
Guest | Sry but i dont quite get it are there 2 castles with a kind of tug-of-war idea 1 team attacks the others Bace(in the castle) if they win the other team has to take it back, if they lose the other team attackes there castle? am i right plz correct me if im wrong |
| 04-12-2003, 08:27 PM | #4 |
yep, you got it perfectly ^^ |
