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04-12-2003, 09:37 AM#1
Guest
Hello, In the cinematic COTN episode 4, I saw that DaemonKillar put still images in the episode, anyone knows to do so?
04-12-2003, 10:02 AM#2
Nuladion
look in the cinematics for udmmies thread! they're called 'custom fade filters'!
04-13-2003, 03:20 AM#3
Insaniteus
Actually, in Cinematics for Dummies I just told everyone to check out DraX's tutorial lol. That's in Map Making somewhere.

-Insaniteus-
04-13-2003, 04:32 PM#4
Magias
Click here for FM-Drax's tutorial on Custom Fade Filters.
04-13-2003, 08:36 PM#5
DEMANUFACTURE
Yeah drax has a good way of doing it , but it can get tricky using custom text....this is what i did..in my opinion this way is alot easier, But there is more u can do with drax's way.this is a tutorial on how to make a splash screen for not so experienced mapmakers.

--First open your Image extractor II
--Go to veiw listveiw
--Next find ReplaceableTextures\CameraMasks\Panda-n-Cub.blp
--Save that image as a .tga
--Close image extractor II then open the Newly saved .tga file in PS or PSP7 or whatever u are running (I use psp7)
--Next get rid of that panda-n-cub picture and put the picture u want in its place..u can either cut it out or paste the picture as a new layer or whatever...
--Once u have done this go to file then save.
--ok now reopen image extractor II and then open your picture and save it as a .blp
--Create a trigger in your map using a cinematic-Fade filter fading out using texture Panda-n-cub with colors(100,100,100) and 0% transparency...close ur map when u are done
--Last u want to open winmpq
--then open your map with winmpq
--Next go to add and add your image...then put the original file path ReplaceableTextures\CameraMasks\
--And ur picture will now replace the panda-n-cub picture in game

*hope this helps
*there are a buch of other ways u can do this
*i just tried saying it in a way that it doesnt get too confusing..cause custom text get way to hard for my little brian..lol
*also this will only work for 1 image unlike drax's method u can use a bunch..i think deamonkiller used 3 or 4 in cotn i am not sure but anyway i hope this helps somewhat


here is what one of mine looks like using this method
04-14-2003, 12:29 AM#6
Insaniteus
Nice work here! Post a copy pf this in Cinematics for Dummies!

-Insaniteus-