| 04-12-2003, 09:37 AM | #1 |
Guest | Hello, In the cinematic COTN episode 4, I saw that DaemonKillar put still images in the episode, anyone knows to do so? |
| 04-12-2003, 10:02 AM | #2 |
look in the cinematics for udmmies thread! they're called 'custom fade filters'! |
| 04-13-2003, 03:20 AM | #3 |
Actually, in Cinematics for Dummies I just told everyone to check out DraX's tutorial lol. That's in Map Making somewhere. -Insaniteus- |
| 04-13-2003, 04:32 PM | #4 |
Click here for FM-Drax's tutorial on Custom Fade Filters. |
| 04-13-2003, 08:36 PM | #5 |
Yeah drax has a good way of doing it , but it can get tricky using custom text....this is what i did..in my opinion this way is alot easier, But there is more u can do with drax's way.this is a tutorial on how to make a splash screen for not so experienced mapmakers. --First open your Image extractor II --Go to veiw listveiw --Next find ReplaceableTextures\CameraMasks\Panda-n-Cub.blp --Save that image as a .tga --Close image extractor II then open the Newly saved .tga file in PS or PSP7 or whatever u are running (I use psp7) --Next get rid of that panda-n-cub picture and put the picture u want in its place..u can either cut it out or paste the picture as a new layer or whatever... --Once u have done this go to file then save. --ok now reopen image extractor II and then open your picture and save it as a .blp --Create a trigger in your map using a cinematic-Fade filter fading out using texture Panda-n-cub with colors(100,100,100) and 0% transparency...close ur map when u are done --Last u want to open winmpq --then open your map with winmpq --Next go to add and add your image...then put the original file path ReplaceableTextures\CameraMasks\ --And ur picture will now replace the panda-n-cub picture in game *hope this helps *there are a buch of other ways u can do this *i just tried saying it in a way that it doesnt get too confusing..cause custom text get way to hard for my little brian..lol *also this will only work for 1 image unlike drax's method u can use a bunch..i think deamonkiller used 3 or 4 in cotn i am not sure but anyway i hope this helps somewhat here is what one of mine looks like using this method |
| 04-14-2003, 12:29 AM | #6 |
Nice work here! Post a copy pf this in Cinematics for Dummies! -Insaniteus- |
