| 04-12-2003, 03:58 PM | #1 |
are we able to set runes and items to drop in the WE for FT or is that not possible yet |
| 04-12-2003, 04:54 PM | #2 |
Also in the Classic WE we can set items to drop. I don't know about runes (don't have TFT). |
| 04-12-2003, 07:10 PM | #3 |
I am very good at triggers. Jus tell me what u did. |
| 04-13-2003, 02:26 PM | #4 |
LOL u are good at triggers welcome to the club i was the head triggerer (<--- lol is that the spelling) for the war3pub crap but then got dumb working for cousinphil |
| 04-14-2003, 06:15 AM | #5 |
You don't nead trigger to drop items, just double-clic on a unit on your map and give the unit a set of item to drop. But if you spawn units in game then use this trigger: Event: A unit owned by neutral hostile dies Cond: none Action: Create a random item of level x at position of dying unit |
| 04-14-2003, 08:19 PM | #6 |
I'm not that good in the editor, but is there a way to assign items to drop (maybe with chance) the same way it is possible, if you doubleclick the unit, via triggers? I wonder about it, because, what you said Krakou, is true (and it works of course), but in some way different. |
| 04-15-2003, 06:55 AM | #7 |
You can simulate the random drop by using a random number. The action would be : If (random number from 1 to 100) is less or equal to 20 then do (Create a random item of level x at position of dying unit) else do nothing This simulate a 20% chance to get the item. |
| 04-15-2003, 02:32 PM | #8 |
or..... varibles- random_item interger event::::::: **units dies*** condition:::: dying unit is owned by player X action::::::: set random_item= random interger between 1 and 100(change this to make items drop less) if random_item= 20 create a random level X item at position of dying unit this will enable u to have almost a different drop every time cause u can add a if/then/and for each number.. such as.. if random_item= 19 create a potion at position of dying unit if random_item= 85 create a greaterpotion at position of dying unit if random_item= 67 create a manapotion at position of dying unit and so on for each interger.... add this for no drops.. if random_item= 42 do nothing and to increase the chance of something dropping, simply repeat it with a different interger...like this.. if random_item= 66 create a manapotion at position of dying unit if random_item= 21 create a manapotion at position of dying unit if random_item= 78 create a manapotion at position of dying unit if random_item= 54 create a manapotion at position of dying unit if random_item= 99 create a manapotion at position of dying unit the only problem with this is that warcraft3 seems to want to repeat multiples of 5 a lot more than any other number.. |
