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Creating Special FX

07-25-2002, 04:06 PM#1
Guest
I'd like to use the special effects action in a trigger, but I have to specify a path. The default path is Abilities\Spells\Other\TalkToMe\TalkToMe.mdl, which I guess is the exclamation mark above a unit.
Does anyone know a list of some other special effects that can be used?
07-27-2002, 05:54 AM#2
Guest
I have the same question. Need to know the paths for the special effects, please respond.
07-27-2002, 08:06 PM#3
Athifos
Ok....Look in your War3 folder and look for the "SpellsAbilities.txt". That has all of the effects you can use. There is also a map you can get that shows every effect in-game. I think you can get it at Dataangel's site. It's called "sepm"
07-30-2002, 08:42 PM#4
Guest
uhm.. I haven't got that file.. can anyone plz reply pasting the contents of that file?
07-30-2002, 08:58 PM#5
Guest
Try this link:

http://dataangel.no-ip.com/txts/abilities.txt
07-30-2002, 09:02 PM#6
Guest
THAT's what i needed :)
I'm gonna try them all on my scenario tonight :p
07-31-2002, 03:10 PM#7
Guest
Oopps sorry i find it :)
07-31-2002, 08:22 PM#8
Guest
I have another question about special fx... when using the "Create Special Effect On Unit" action, the default setting on where exactly it should be applied on is "overhead" of the unit. Unfortunately, this is one of those fields without a browse option, so you have to type the place yourself... so what are these parts a special effect can apply to exept for the 'overhead'?? I already tried "base" but that didn't seem to make any difference..
07-31-2002, 08:29 PM#9
dem()n
underfoot work>?
07-31-2002, 08:48 PM#10
Guest
http://gameconx.com/gcx/view.php?sec...Craft3&tutid=3

That url included a list of the mdl's which are the actual SFX not in Dataangel's list.