| 04-17-2003, 07:33 PM | #1 |
I'm curious as to whether or not you can have a map recognize an account name? I want to make an RPG where it recognizes your account name when you enter your code to make sure people aren't duping items or characters. I'm working on an extremely extravagent saga of RPGs with a bunch of innovative ideas, and I'm wondering if I should just give up and buy dungeon siege (again, but that's another story). Or perhaps I'll go get my NWN CD back... But I really want to give it a try at warcraft. |
| 04-17-2003, 07:44 PM | #2 |
Guest | Perhaps you should post this on "The AI/JASS vault" forum, because I think that if it's doable, it's certainly using JASS scripting, and not simple triggers. |
| 04-17-2003, 07:50 PM | #3 |
Guest | Funny, i was thinking the same thing last night and I think I came up with a solution, although the solution hinges on the game cache. Does it save it to the host's computer or does it save it to the players computer. If it is the players computer you can have it save the game cache as the player's name, and then load it whenever someone starts the game. So the question is; Where does the Game Cache save to? |
| 04-17-2003, 09:24 PM | #4 |
The only way to do that would be to hardcode, which effectively makes it useless (only the hardcoded bnet named players could do anything). The Game Cache does not work in multiplayer, only in single player. |
| 04-17-2003, 11:15 PM | #5 |
under the "Strings" section of the GUI triggers you can get a Player's name (which would be thier bnet account name) if that is what you mean... |
