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Unit's AI while patrolling... Help!

07-26-2002, 12:41 PM#1
Guest
I'd set a trigger to allow some hostile units to patrolling to random players' start locations after a certain of time. Now the problem is, everytime when these hostile units encounter the enmey units, they'll attack, but if they were being attacked by building(Guard tower, Spirit tower and ETC...) they will ran away and return to the place where i place them. Is there any way to set the unit to attack buildings they encounter?
07-26-2002, 01:20 PM#2
ShadowOrcIX
err as the types of units they attack add buildings to the string
07-26-2002, 05:53 PM#3
Guest
What you said add building in the string does it means that allow the unit to attack bulildings? I it does, then I had already did that...

Actually, they can attacks building. Sometimes, just sometimes they would attack the defend structure but only for one or two and then they'll ran away. Its more like the AI of neutral hostile units concentrate more on attacking enemy units then buildings.