| 04-17-2003, 11:05 PM | #1 |
I've been working on my progect but I've come across a problem with triggering. I really can't trigger at all... Anyways I was wunderin' how can I get a specific player's units get randomley killed but not all of 'em jus like 25% of his/her units. Heres the event of the Trigger Player 1 (Red) Wood equals 0. Of sumethin' like that. PLEASE HELP PLEASE HELP PLEASE HELP PLEASE HELP PLEASE MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
| 04-17-2003, 11:13 PM | #2 |
well if im understanding you right.. you want it when thier wood becomes 0, kill 25% of thier units? E- Player Property - PlayerX's "resourse" becomes "operator" to "value" C- None A- Unit Group - Pick every unit in "Playable map area" and do "Set (Integer Varible) = (arthmatic (Integer varible) + 1) For Each Integer A 1 to (Integer Varible) do (Unit - Remove (Random Unit in Unit Group (Units Owned by PlayerX)) that should do it... |
