| 04-19-2003, 05:57 PM | #1 |
that map that im making has heros, as does most maps. and so far i have choosen 13 modles for heros. and i dot play hero arena EVER. if u know me well enuf u would know that i really dont care for TDs. much goes same for hero arenas. so i dont know were to start on making a hero. like what abilities, HP, mana, attack speed, damage, all that kind of stuff. and these heros all need to be differnt. exept they all need critical strike or bash. and no intelligence based. strenght or agility. BTW, these heros r for my map that im making. plz help |
| 04-19-2003, 06:42 PM | #2 |
there is no magic number, its just guessing and seeing how things balence out in the end. of course though its good to keep values as low as possable, heroes with liek 200+ agility is just stupid i personaly like to keep values as small as possable because it also makes it easier to see impact when you change things... you can see this in the new turn based test im working on a change of 1 or 2 strength, magic, vit, or any other stat can have a huge impact on your heroes fighting ability. |
| 04-19-2003, 07:12 PM | #3 |
Guest | While I cannot really say much in terms of stats, I do have a couple of tips: First, if this is a hero-centric map DO NOT implement divine shield unless the hero is seriously gimped otherwise (literally 1/4th of other heroes' stats, as at lvl 3 he will be invulnerable 3/4th of the time), it is made an ultimate and only level 1/2, or something else restricts its abuse. Second, if tomes/strong stat-boosting items are present, look into making int and str boosters much cheaper than agil boosters, as the latter increase damage output AND attack speed AND armor rating for agil based heroes. |
| 04-19-2003, 07:47 PM | #4 |
ok thx. yea i dont like heros with huge agility. |
