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Cannot figure out custom spells... helP?

04-20-2003, 08:18 AM#1
Guest
I have been struggling for days now trying to figure out exactly how custom spells are created, loaded, and implimented, but to no avail. I want to create spells of my own, like many CGs do, with custom animation, custom effects, etc. So far in my map making process, I have taught myself how to create new heroes using the models in wc3, and I have been able to copy other people's custom spells and use them in my game, but I want to know how to write my own. I have great ideas, but I have NO idea where to start. I have read tutorial after tutorial, and I hear so many different formats, from .w3m, .blp, .mdx, .slk, .txt, everything... some of which I know how to open, but most of which I'm clueless about. I would be SO grateful if someone could just walk me through what all these different files mean, and how to write my own custom spells. You have my extreme thanks...

Brian
04-20-2003, 02:23 PM#2
ph33rb0
Let's see how much I can help...

.w3m - The WC3 map file.

.blp - WarCraft's graphic format. I'm about 90% sure it's about the same as a JPEG but it might be for a Targa file instead. You need an image extractor to convert these files. You can get one from the downloads section.

.mdx - WarCraft model of some kind. I THINK it's an effect model (such as a spell effect) while .mdl is a unit or building.

.slk - Basically a spreadsheet (can be opened in a speadsheet editor, such as Microsoft Excel) that contains information on WarCraft. Spell stuff is what it's mostly used for.

.txt - Like a .slk, it holds game information. It's in a different format, however. I'm sure you know how to open this. ;)

As for making your own spells, it's long and hard to type out, and I'm not really that experienced with it, so you'd be better getting help from someone else. Sorry. :P
04-20-2003, 07:27 PM#3
Starcraftfreak
Quote:
Originally posted by Fear.Factor
.mdx - WarCraft model of some kind. I THINK it's an effect model (such as a spell effect) while .mdl is a unit or building.

MDL is just the text equivalent for MDX. All models have to be in MDX format in the MPQs. I don't know why the models are referenced as MDL in some TXT files.

BTW, the BLP are JPEG files, just with an additional header and the TXT files have an INI - file typical structure.
04-21-2003, 05:08 AM#4
Guest
Basically I just need someone to write a nice big response teaching me everything there is to know. I know it's a lot to ask.... but can someone help me out? Also, what is jass? I've seen the term around a lot, but I'm not sure what it is....
04-23-2003, 09:24 PM#5
Guest
At the very least can someone point me in the direction of something I can read or study on HOW to make custom spells? I have no idea....
04-23-2003, 10:59 PM#6
Guest
This is my tutorial I posted in another thread.

1) Download and extract these files to a subfolder of your war3 installtion folder called Units
http://redscull.com/storage/war3data.zip
2) Download and use this program to edit spells
http://redscull.com/storage/war3spelled12.zip
3) Download and extract these files into a folder somwhere
http://redscull.com/storage/mpq.zip
4) In that folder you will find a batch file named embed.bat. Edit it, change the file name to match the name of your map, save it, then run it.
5) Play the map named \maps\play\MyMap