| 07-27-2002, 05:27 AM | #1 |
Guest | ADDITONAL FEATURES Sub menus, for making menues for more skills, and being able to place menus within menus. this way, you wouldnt need to add more buttons EG! &Unit Menu __________ move - slot 1 attack - slot 2 hold position - slot 3 patrol - slot 4 stop - slot 5 Magic - slot 6 - open submenu "Magic 1" [label "Magic 1"] holy light - slot 1 devine shield - slot 2 devotion aura - slot 3 ressurection - slot 4 blizzard - slot 5 brilliance aura - slot 6 water elemental - slot 7 mass teleport - slot 8 cancel - slot 10 - close all sub menus more magic -slot 12 - open submenu "Magic 2" [Label "Magic 2"] storm hammer - slot 1 thunder clap - slot 2 bash - slot 3 avatar - slot 4 far seeing - slot 5 shadow wolves - slot 6 chain lightning - slot 7 earthquake - slot 8 back - slot 9 - open submenu "Magic 1" cancel - slot 10 - close sub menu I hope you all liked my scripting language. I came up with this scripting language as a suggestion to blizzard to get rid of limitations, regarding button ammount. first part is name - second part is slot - 3rd part is specific commands, didnt include them for skills, because that would have taken too long, so for example (storm hammer - slot 1 - use skill - hero skill - storm hammer) |
| 07-27-2002, 11:56 PM | #2 |
Guest | SOMEONE PLEASE RESPOND! |
| 07-28-2002, 12:08 AM | #3 |
You are in deed a moron. First the engine will not handle submenu other the hero skill or build menu somebody tried it and if i remember it crashed like mad. Sorry if it comes off blatent but you don't understand anything of the blizzard system. The JASS language is incredibly powerful I thought when you wrote Button Script you were talking about dialogs which are very akward at there state and I found a very useful way to do them (which I posted in parameter thread creating triggers for buttons pressed instead of recognizing the button pressed and running a trigger). You think it so easy? Aparently you know nothing of the games language let me be the first to say I hope your project fails. WHAT!? Why simple A) You can't model B) you can't trigger your own way around the 10 level limit, C) You can't Trigger around the 4 spells on screen limit I assure you somebody can (I probably could). D) Your not even doing it turn based. E) Not one sample of your work has been showed instead all you do is complain about the engine...Infact you haven't even started i'm assuming Edit: Your avatar and signature are ugly to look at too. ____________________________________ Weaaddar Resident Asshole Trigger Master. |
