| 04-20-2003, 01:58 PM | #1 |
i need some help with a trigger system. it needs to serve as something like battlefield 1942's control points. What i have is 5 rescuable circle of powers. i have a leaderboard, and i want the triggers to do something like this. team1 event-every 1 second of game time condition- # of control points held by team1=3 is true event- leaderboard set team2 score to( team2-1) team2 same as above just switch team stuff. something like that. my only problem is that i cant find a condition that would work like i want it to. any ideas? thanks. |
| 04-20-2003, 02:22 PM | #2 |
Guest | I think you can use the unit - change owner (or something like that) action. after, i think there is something like "Number of units owned by player matching condition" for your condition |
| 04-20-2003, 02:31 PM | #3 |
yea i saw that but i need number of units owned by team or number of units owned by allies of player type conditions. |
| 04-20-2003, 05:11 PM | #4 |
Guest | And what's the problem ? you don't need that the circle of power belongs to the player who reach it. You just need to assign the circle of power to the player corresponding to the team. This can be player 11 for team 1 and player 12 for team 2 or if you use all, this can be neutral players(hostile/passive) or the first player of the team. |
| 04-23-2003, 04:52 PM | #5 |
in that case what would i use for this if a circle of power is rescued by. lets say, player1. (i plan on using a owner of trigering unit type thing tho. ) what would i need to do to assign that circle of power to the team1 player? thanks again |
| 04-23-2003, 05:16 PM | #6 |
Guest | How many players and how many teams do you have in your map ? |
| 04-23-2003, 09:25 PM | #7 |
nevermind i figured it out. what i did was when a Circle of power is captured it checks to see who captured it, if it is player 1,2,3 or 4 it changes it to their team. if 5,6,7, or 8 it goes to their team. it checks # of players within range. thanks for all your help though! |
