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Easy tool for modelers

07-27-2002, 01:28 PM#1
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While we still haven't gotten an editor yet. I know that many of you want to model. 3ds max isn't always easy to get as it costs a lot and in order to use it you have to pirate. Gmax (the free version) only really exports .gmax files, which I'm not sure if there are converters for. But waaayyyy back in the day, during Quake 1, I used to make 3d models with this program: qME, it's a very simple vertex modeler. You draw a vertex where you want it on the screen and then join them to make triangles, etc. It's one of those things that you don't need 3d studio max in order to do, and it's free. The preview version only allows up to 20 frames of animation but I suspect you won't want to do animation in this program but make the model here, and import it to 3d studio, putting bones and pivots and all that good crap in later. It saves to "mdl" format, which is NOT NOT NOT NOT NOT NOT NOT the same as Wacraft III mdl format, it's the old quake mdl format. So don't get your hopes up that it's a converter, just a really easy and simple model maker/skinner. It's well tailored to this task because it's a low-poly editor too. I like this because i"m already comfortable with the interface and such, you may choose not to use it, but I thought I'd just let it out there anyway.

Available here: http://www.xs4all.nl/~renep/quakeme/qme31_p2.zip