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Random Doodad animation help

04-20-2003, 09:19 PM#1
LrdSlothPaladin
I am working on a cinimatic, "Matrix Arena" and I was trying to make a trigger that made random lighting apper in a region, however I only found a way to make the lightning doodads animated all at once, so then I made the lightning into a unit, however it had a shadow and when ever it was selected it would just flash its selection box and not play the animation anyone know how I could get this to workemote_confused
04-20-2003, 09:38 PM#2
Zurg(OLD)
Try creating a SPFX using the file path for the lightning.
04-20-2003, 09:44 PM#3
Beam
If you're gonna make the lightning a unit then try basing it off the wisp (i think, maybe the shade?). It doesn't have a shadow.
04-21-2003, 01:47 AM#4
FatUglyNakedGuy
Ooorrrrr.. you could always first place them where you want em but set their animation to death or something so you cant see them... but then once you need it... put a diff animation on...

it works w/ fire... i made one map that was absolutly normal but had the fire w/ its death animation so it didnt show.. but when i wanted a burning city.. i just turned it back on..:D hope it helps
04-21-2003, 01:57 AM#5
LrdSlothPaladin
I know this, but I have like 20 dead lightning bolts and I only want two or three to randomly turn on out of the origanal 20, this will happen alot so I dont want people saying, "Hey wasn't there Lightning in that same spot just a second ago?"
04-21-2003, 08:24 AM#6
Insaniteus
Well, you can open up IC and see how I did it, but basically I picked a random point in the region, created a special effect of Lightning at that point, saved to variable, waited, deleted effect. I did that on periodic triggers (5 of them) to make lightning seem to be just hammering the area lol.

-Insaniteus-
04-22-2003, 01:40 AM#7
Shooter02
You can edit the unit to get rid of the shadow... Just put a 0 next to shadow used.
04-22-2003, 02:16 AM#8
LrdSlothPaladin
Quote:
Originally posted by Insaniteus
Well, you can open up IC and see how I did it, but basically I picked a random point in the region, created a special effect of Lightning at that point, saved to variable, waited, deleted effect. I did that on periodic triggers (5 of them) to make lightning seem to be just hammering the area lol.

-Insaniteus-


It wouldn't be the first time I've looked to see how you did something, but I get the idea, lol I forgot you did that or I wouldn't have even posted this till I had tryed, thx :ggani: