| 07-27-2002, 02:15 PM | #1 |
Guest | I have an event set up to create a certain friendly monster daily at midnight in the players 1's base. It worked. But now I want to make varying monsters depending on player 2's food usage. My problem that I can't get it to consider multiple events before it does the action. Like... (In-game time of day)=24.00 AND (Player 2's food used)>10 AND (Player 2's food used)<=20. It seems to treat multile event entrys as ORs. I eventually have upwards to a thousand monsters. This is not good. I have tried condition, but they are narrow and have to be yes or no answers. |
| 07-27-2002, 05:41 PM | #2 |
Guest | You need to use an Integer comparison Condition. Integer comparison -> Player Property -> Food Used Then you just need the one Event and two of those conditions one with "Player X Food Used is greater than 10" and the other with "less than or equal to 20". |
