| 04-22-2003, 01:23 AM | #1 |
i have my map. i have 10 cirlces for 8 players. 80 circles right? and i need a region for each cirlce. 80 regions. so is there a way to make it shorter? |
| 04-22-2003, 01:31 AM | #2 |
This depends entirely on what each of the circles do, a little more detail maybe? |
| 04-22-2003, 01:32 AM | #3 |
Unit is within however much from beacon. Its something like that. I believe its something like unit is within whatever, and is in variables. But ive been going mad with the frozen throne, so im not sure right now. |
| 04-22-2003, 01:48 AM | #4 |
k detail then: when a hero(only unit posibly steping in circle) it creates a random creep thats lvl corisponds with the circle. so if a hero steps in a circle that is lvl 4, it will make a random lvl 4 creep. |
| 04-22-2003, 02:07 AM | #5 |
Use two array variables. One to hold the circle, and one to hold the level of the creep it should make, or, the unit type (if you want a specific creep) then do like Electro said, and use events that if a unit comes within range then fire the trigger. Hopefully that's enough for you to get what I mean... |
| 04-22-2003, 05:08 AM | #6 |
No need to use variables. If you use the GUI to make the triggers, the Unit nears event will only work with a pre-placed unit, so you already know which circle is neared based on the triggers. When that trigger is called, have it spawn a random creep of the level corresponding to the circle. |
| 04-23-2003, 12:27 AM | #7 |
well i dont think that i am useing a GUI to make triggers... and i am useing the smallest size cirles so what would be the range? and no i dont know enuf of what ur talking about the 2 variables. i posted a pic of what the cell looks like. i was thinking about letting the players type what lvl creep they what. so like type level 1 creep, they would get a lvl one creep. im still working on the trigger. |
| 04-23-2003, 01:16 AM | #8 |
Is that a hero arena? |
| 04-23-2003, 01:44 AM | #9 |
kinda. after u loose in the tounament part u just go and fight in the arena. its kinda a 2 in one game. |
