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Rally Point Icons

04-27-2003, 11:33 PM#1
DaKaN
anybody know of a way to remove the rally point icon from buildings that train units, or know of a building that trains that doesnt have a rally point.

Tried editing the Txt file that contains the postion and placing it off the grid but that just crashes the game, if i remove the button postion totaly it just appears at the upper left
04-27-2003, 11:41 PM#2
Guest
I don't think that's possible with a normal world editor...... You just can't remove the rally point thing...
04-28-2003, 12:59 AM#3
Beam
Maybe making it a unit that trains? I dunno if it'll still have the rally point though...
04-28-2003, 01:09 AM#4
Guest
Make it sell a unit, and then that unit is replaced slowly creating the other unit.
04-28-2003, 01:26 AM#5
DaKaN
cant use sell, other wise i would have...
04-28-2003, 03:55 AM#6
ChrydGod
use Upgrade To a building with the wanted unit's icon and the same model as the building

Then put a trigger that detects the beginning of the upgrade.

When the upgrade is detected, remove the building and replace it by the same building (in order to remove the upgrade) and create the wanted unit at a random location in the range of the building.

Works (confirmed, i used it for different reasons in my map before i used a much more specific method) , has no rally point and can also be used for many other things

I hope this helped you,

Regards
04-28-2003, 03:59 AM#7
ChrydGod
Trying to give a building the load/unload ability but i don't really have a clue if anything about loading can be done with triggers.

This said , ANY building training a unit will have a rally point that was designed to give an initial destination to trained units.

Think about it :
even a non-building unit training units would have that ugly stick on its head ^^

Maybe loading/unloading could help, if you don't like the Upgrade To method

Regards again.
04-28-2003, 04:06 AM#8
ChrydGod
That would be another way :

Edit the texture .blp of the rally point to make it invisible ( make sure you choose the right race's rally point).

Edit the rally point click to make it an empty sound

Import both modified files in your map.

Of course the rally point will still exist, it will just be invisible and silent. The drawback is that it will make all buildings have no rally point (i'll have to double check that last one as i might be wrong)

Regards (again ^^)
04-28-2003, 06:18 AM#9
Darky28
Had the same Rally Point Prob... you cannt get rid of it..
04-29-2003, 06:04 AM#10
ChrydGod
Hehe you wouldn't know how many times i harassed Darky with my stupid questions recently, lol

Anyways. I double checked. Or you can use my "Upgrade to" method, or if this one makes you fell uncomfortable, just find an invisible model of any kind (there must be one, uncompress your whole wa3.mpq + war3patch.mpq and browse the files with BITRUN).

Then import this model as it is in your map with WinMPQ and don't close it.

Then, if you chose Human as the player's race, right click on this model's name and choose rename and type :
UI\Feedback\RallyPoint\NightElfRallyFlag.mdx
then enter, then close winMPQ


You can do the same thing if the race is different, look at the other rally point models in your war3.mpq file

Last thing, to make your rally point silent, do the same with importing a "silent sound" with the same wave format as the one used by warcraft, and import it with winMPQ and rename it to :
Sound\Interface\RallyPointPlace1.wav


Thats works, i used a similar method in my map to give the human rally point to a nightelf player, and another game sound (the work finished thing)


Regards