| 04-29-2003, 10:55 AM | #1 |
Why this is better than other -give triggers made by others: - Only uses 1 integer varaiable (no varaiables if you don't want informational messages) - Can also give lumber - Displays information messages (wrong code syntax, target player is not in the game, you don't have enough to give to target player, you have successfully gave player x n resource, you have received n resource from player x) VERSION 2 UPDATE: - Can give 1-999 gold/lumber, instead of 1-99 - Fixed various bugs - The Frozen Throne format, uses If/Then/Else Multiple instead of the old RoC If/Then/Else, making triggers more readable - Attempted to fix download bug (removed quotes and spaces from filename) - VERSION 2A: fixed minor typo in wrong syntax error message. Requires UMSWE 3.8 or above. |
| 04-29-2003, 02:53 PM | #2 |
re-attatch it, i dl it, and its a blank file called attatchment witout an extension |
| 05-01-2003, 10:09 PM | #3 |
doesn't the ally properity menu thingy allow you to transfer money in game quick and painlessly? |
| 05-12-2003, 10:59 AM | #4 | |
Earth-Fury: works for me. Quote:
|
| 05-12-2003, 12:55 PM | #5 |
still dosent work |
| 05-13-2003, 09:27 PM | #6 |
When I tried to download it I got a file called "attachment". No name and it doesn't even say what the file type is. Try to redo the link. |
| 05-15-2003, 04:25 AM | #7 |
The download worked for me But as for "-give" gold triggers, I have to agree with weaaddar, the Allies menu is much faster. In games where a player needs less than 100 resources, they are 95% of the time very good at giving the remaining resources back. The are three downsides to using triggers for giving resources; 1) Unless you are intimately familiar with player #'s, or have a leaderboard to help you, picking the right player can be cumbersome, 2) the amount of resources you can give is limited (in your case to 0 - 99...what if I wanted to give 131 gold?), and 3) subjective to typos. Good work, but I prefer the quick and dirty solution. |
| 05-15-2003, 09:17 AM | #8 | |
Quote:
to get player numbers you just open a arkguil td map and copy the leaderboard triggers :) to give 131 gold give 100 gold via allies meny use -give trigger to give 31 gold |
| 05-21-2003, 08:27 AM | #9 | |
Quote:
Except that doing things twice just to give 131 gold defeats the purpose of a fast and easy way of giving gold. I think a better solution would be to have something like "-gold <player #>" or -lumber <player #>" and then prompt the user for a number. The player then enters a chat message with the amount they want to give, and it is handled all in one shot. This would work for any gold/lumber amount, and would not be restricted to 0 - 99, 0 - 999, etc. This would also reduce the amount of typing one has to do, significantly reducing the chance for typos (i.e. typing in 5 instead of 05, etc.) The only time I would prefer this kind of system is on maps where it is quite easy to have gold in the amount of the thousands. While the allies menu is great for small amounts of gold transfer (or lumber), it takes awhile to click in order to transfer say 3500 gold. This method would allow you to transfer that amount in a fraction of the time. |
| 05-22-2003, 08:21 AM | #10 |
still not workin |
| 09-14-2003, 05:16 AM | #11 |
version 2 is out, mods please sticky for version changes read first post |
| 09-14-2003, 05:46 AM | #12 |
thanks d00d!! if you ever need ne thing just pm me :D |
| 09-14-2003, 12:15 PM | #13 |
You are crazy, see your actions, there are too many for nothing !! :eek: Look that : http://www.wc3campaigns.com/forums/a...&postid=271403 The command is Give XXX Y X = Gold Y = Player |
| 09-14-2003, 05:50 PM | #14 |
no, all of that is needed (except for the leaderboard) :P i think im gonna iddle with it to make it so that you can give up to 9999 gold.... since in my map were not dealing in 1-100 gold thanks paul! k wait WWWAAAAAAYYYY too complicatd, you couldn't make it able to give up to 9999 gold plz? |
| 09-15-2003, 11:21 AM | #15 | ||
Quote:
edit1: oh, so you need to manually put it into the Maps dir, select the map and set up comp players manually, how test map friendly. edit2: what i said in edit1 is what i thought i needed to do before trying to make some computer slots. wow. there are no blank slots for me to change it to computer. you don't even know what syntax error means. syntax error basically means "format [of (this line of) code] error", if you try to give gold to a not-in-game player, it shouldn't be called as a syntax error. edit3: after adding some computer slots into your map, i still get "syntax" errors, no matter what format i use. "give 1 2", "give 11 2", "give 111 2", "give 1111 2", "give 1 02", "give 11 02", "give 111 02", "give 1111 02", they all don't work. but by just looking at your trigger without testing the actual functionality... Does yours give gold AND lumber? Does yours use 1 variable only? Does yours give target player is not playing and not enough resource to give away messages? Quote:
2. here you go, give resource from 1-9999 |
