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I need some help with spells

04-29-2003, 02:40 PM#1
LOWrider
I've customized some units spells, such as Cripple, and with War3spellEd i've changed the position of the spell in
the slot 1,1 instead of its original slot (2,0) so also a hero could use it. I leave the spell totally unchanged.
when i try it on my map it works perfectly, except that it has no icon and no tooltip ! How could this be possible ? (in the spelleditor there in the icon and the tolltip)

How can i make this work ??
Someone please help and thank you for the attenction
04-29-2003, 03:53 PM#2
Starcraftfreak
I can't say anything before you don't send the files via email or post them here. In case you do that please (I beg you!) compress them as a ZIP or RAR to ensure that the filesize is small.
04-29-2003, 05:01 PM#3
Guest
DId you embed all the files into your map? Not just AbilityData.slk, but all those txt files? There's really only two main reasons to get missing icons/tooltips. Either you forget to embed all the txt files (or did it incorrectly), or you corrupted the txt files (unlikely if you're using the editor instead of by hand).
04-30-2003, 05:38 AM#4
Guest
The images are found in Undeadabilityfunc.txt, while the tooltips are in Undeadabilitystrings.txt
I suggest you do it by hand and edit the original Cripple instead of making a new instance of it.That is, provided you don't need the old one.If you edit the original criplle you only have to put in Undeadabilityfuc.txt in Units\Undeadabilityfuc.txt
04-30-2003, 05:52 PM#5
Starcraftfreak
This is rather an exception, but now I ask a question: How can I create a new spell out of an old one (just copying it in AbilityData.slk and <race>abilityFunc/Strings.txt) so that it works. I have already tried this, but the spell behaviour is not correct. When I research such an ability (I am talking about hero abilities) I loose one ability point, but the spell is not learn.
04-30-2003, 10:08 PM#6
LOWrider
Quote:
Originally posted by Palpatine
I suggest you do it by hand and edit the original Cripple instead of making a new instance of it.That is, provided you don't need the old one.If you edit the original criplle you only have to put in Undeadabilityfuc.txt in Units\Undeadabilityfuc.txt


I Guess you are right man ! i'll try this way and see what appens ! anyway theese are the file that i've attacched to my map
05-06-2003, 10:01 AM#7
LOWrider
i've tried but the edited spell won't appear in the right position and i don't know why ! i'm quiete sure that i've edited this right. i'm starting to think that this specific edit is impossible to do
05-11-2003, 04:16 PM#8
Guest
Turn off your custom loading screen. You can't use custom text with a custom loading screen; this means you won't be able to put a description of your map on the loading screen if you use modified text files.
05-11-2003, 04:56 PM#9
Arche
Quote:
Originally posted by Starcraftfreak
This is rather an exception, but now I ask a question: How can I create a new spell out of an old one (just copying it in AbilityData.slk and <race>abilityFunc/Strings.txt) so that it works. I have already tried this, but the spell behaviour is not correct. When I research such an ability (I am talking about hero abilities) I loose one ability point, but the spell is not learn.


I had this problem once, but I just forgot to insert the abilitydata.slk and only inserted the textfiles :bgrun: I'm sure your not so stupid.
05-17-2003, 09:54 AM#10
LOWrider
vuen tnx very much for the hint ! i'll check this out:foot:
05-17-2003, 09:54 AM#11
LOWrider
vuen tnx very much for the hint ! i'll check this out
05-17-2003, 12:24 PM#12
Guest
Starcraftfreak,

this happened to me too once, and i am also hazy on how i fixed it BUT i think what i ended up doing was rewriting the abilityStrings.txt info and that did it... but that might be wrong... in fact now that i think about it i might have ended up rewriting the .slk info too.

i'll try to see if i can make it happen again, but i almost think that there can be a couple of problems that cause this.
05-17-2003, 06:49 PM#13
Starcraftfreak
Thanks anyway, I was able to avoid that problem several times now (for a modified feral spirit for example). Don't know what I did wrong, but now it works.:D