HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

I need help on this trigger (seems rather simple)

05-01-2003, 03:38 AM#1
FF_Behemoth
This seems like a simple trigger, yet I havent got it to work properly :(

Event - Flying sheep 12<gen> Dies
Condition - ((Triggering unit) is a hero) equal to true
- ((owner of (triggerunit)) equals to player 3 (teal)
Action - kill (triggering unit)


The object is to kill off player 3 (teal's) hero that which killed the flying sheep. Although it seems to work on paper, but it really doesnt. Ive also used the conditions seperatly and it still doesnt work :(


any help is greatly appreated (sp)
05-01-2003, 04:01 AM#2
Dead-Inside
You got it all backwards. Hah, lol.
Triggering unit, first of all, is the sheep, nothing else.
You need an:
Attacking unit equals to "Your Hero"
Action:
Kill "Your Hero" - NOT TRIGGERING UNIT, because that is the sheep -

You see, triggering unit is the unit mentioned in the event. In this case the sheep. This is a very simple trigger, heh. See what a little mind twist can do to you, FF_Behemoth, ey? :ggani:
05-01-2003, 04:08 AM#3
FF_Behemoth
Doh......

Most of my other triggers work via using the triggering unit. I always assumed the triggering unit was the Hero unit in my example 0_o I actually though that the triggering unit would be the sheep but I coulnt figure out how to solve it lol. thx I go try it now..
05-01-2003, 04:22 AM#4
Dead-Inside
Good luck :) :D. What kind of map are you making anyways?
05-01-2003, 04:27 AM#5
FF_Behemoth
Edit: I accidently reposted my last msg.

Hmm.. I did what you said

Event - Unit Flying sheep12<gen> dies
condition - (owner of (attacking unit)) equals to player 3 (teal)
Action -unit kill (attacking unit)

It still doesnt kill teal :( I've tried to find "player 3 kills a unit" in the event(so my triggering unit thingy would work), but I cant find it


I'm making a Defence of Ancients/Aeon of strife type of map with improvements ofcourse.. within the Final Fantasy world. The 2 major improvements IMHO are the ability to have3 hero at once. hero #2 and 3 would be bought later on, thus making skilled vs skilled players more funner. and the other imrovement is more centralized battle(in middle) yet its still diverse enough to win without confront enemy heroes 24/7.

lastly, no creators would listen to my balance suggestions :( thus resulting my own map. example in Def of Anceints: the pit lord have coil and reincarnation Thats huge imbalance caz he can coil his weak allies + hes very hard to kill. Finally the creator of that map just recently removed coil from pitlord. (I've sugg to remove it when I first play that map 3-4 months ago)
05-01-2003, 05:10 AM#6
FF_Behemoth
yay.. I just figured it out..

Event - unit flying sheep is attacked
condition - ((owner of (attacking) unit equal to player3 (teal)
action - kill (attacking unit)

So simple yet complicated :foot:

Thx dead-Inside for clearfling the triggering unit thing.. Now the custom skills might give me trouble in the near future :bgrun:
05-01-2003, 05:47 AM#7
Dead-Inside
Umm... Well, dies and is attacked are two very different things. You'd have to kill the sheep in the first trigger.