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Problem getting Custom Upgrades to work

07-29-2002, 05:40 AM#1
Guest
Here's the deal,
I'm working on a map right now that involves High Elf Rangers
and Archers, and I wanted to give the Archers a range and Attack
upgrade that is researchable WITHOUT removing/customizing an
existing upgrade in the game.
After much dorking around, I finally figured it out... or so I
had thought. So here's what I've done:
I created the approtriate entries in the UpgradeData.slk,
HumanUpgradeFunction.txt, and HumanUpgradeStrings.txt files. I've
also edited the HumanUnitFunction.txt and UnitData.slk files to
make the upgrages available and makre sure that the upgrades effect
the correct units.
Up to this point I'm good, the Upgrades show up on the
buildings that I've told them too..

Heres the hang ups I run into:
1) Whenever I click on the Upgrade, all it does is sit there and
not research it.
2) No resources are suptracted when the research is started, nor
does the cost for the upgrade appear in the tool tip.

Now from all my digging, all the info that seems to be needed for
these two issues is defined in the UpgradeData.slk file... however
I'm obviously missing one piece to the puzzle, any one have any
clues as to what that is?
07-29-2002, 06:20 AM#2
Guest
yes, it has been known that upgradedata.slk is one of those files that are not read in the w3m itself =)
07-29-2002, 06:24 AM#3
Guest
Has it been discovered exactally which file DOES contain those settings? Or is that one of the many lingering mysteries of the WE right now?