| 07-29-2002, 05:40 AM | #1 |
Guest | Here's the deal, I'm working on a map right now that involves High Elf Rangers and Archers, and I wanted to give the Archers a range and Attack upgrade that is researchable WITHOUT removing/customizing an existing upgrade in the game. After much dorking around, I finally figured it out... or so I had thought. So here's what I've done: I created the approtriate entries in the UpgradeData.slk, HumanUpgradeFunction.txt, and HumanUpgradeStrings.txt files. I've also edited the HumanUnitFunction.txt and UnitData.slk files to make the upgrages available and makre sure that the upgrades effect the correct units. Up to this point I'm good, the Upgrades show up on the buildings that I've told them too.. Heres the hang ups I run into: 1) Whenever I click on the Upgrade, all it does is sit there and not research it. 2) No resources are suptracted when the research is started, nor does the cost for the upgrade appear in the tool tip. Now from all my digging, all the info that seems to be needed for these two issues is defined in the UpgradeData.slk file... however I'm obviously missing one piece to the puzzle, any one have any clues as to what that is? |
| 07-29-2002, 06:20 AM | #2 |
Guest | yes, it has been known that upgradedata.slk is one of those files that are not read in the w3m itself =) |
| 07-29-2002, 06:24 AM | #3 |
Guest | Has it been discovered exactally which file DOES contain those settings? Or is that one of the many lingering mysteries of the WE right now? |
