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Ending Sequence

07-29-2002, 08:45 AM#1
Guest
I'm trying to create an ending sequence for my cinematic-only map.
Here's my trigger:

Event:

A unit enters End <gen>


Actions:


Camera: Apply Camera End
Sound: Play "Sound"
---------A Comment--------
Wait 1.00 second
Sound: Play "Sound"
-------A Comment---------
Wait 1.00 Second
Sound: Play "Sound"
-------A Comment-------
Wait 1.00 Second
Cinematic: Fade out over 0.00 seconds Using White Texture Mask etc
etc

Wait 3.00 Seconds

Game: Victory







My problem is, though, is it skips all of it, including snapping
to that camera angle, but waits the proper ammount of times and
goes straight to the victory. Any help would be very appreciated,
thanks.
07-29-2002, 07:29 PM#2
Guest
B
U
M
P


:)
07-30-2002, 04:28 PM#3
Equilibrium
It would be helpful if you could write out the triggers in their entirity, so that we can see exactly how you've configured them. (You can skip the exact wording of your comments, though, but write out the various settings on your camera angle and such, like which player it targets, just like it says in your trigger.)

As it is, it's hard to see what might be the problem. I'm thinking maybe you made a mistake in regards to whom the message should be sent to and the like.

Anyway, I'd be glad to try to help you if you give me more information :)
07-30-2002, 04:32 PM#4
Guest
You already posted this on the bnet forum... I think DOM already solved it... go check again.