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Change VOice - UMSWE

05-03-2003, 08:06 PM#1
Evil-Tormenter
Is there any way to change the unit sound as to make a POTM with a peasant voice in the UMSWE? If yes,how?
05-03-2003, 08:39 PM#2
Nuladion
1. Go into the unit editor (press F6)
2. Select the PotM
3. Double-click on sound-set
4. Select the Peasant

That should do it :D

~ Nuladion
05-03-2003, 09:13 PM#3
Deathwing
What if you got new sound waves for the units voice. How would you change them? Lets say I have the PoTM and I want to change it to my own voices i made.
05-04-2003, 06:51 AM#4
Krakou
Than you have to implament your sounds in your map with WinMPQ with the same name and path as the original sounds.

This will override the original voices.
05-04-2003, 11:20 AM#5
Deathwing
That is what I though. So what you are saying is you have to get rid of a voice that is not used much... Ok. I though you just implant them in and there would be a new unit sound to pick from.
05-04-2003, 02:02 PM#6
Dead-Inside
Anyone heard of the sound editor?
There could be a way to do it trough the sound editor, but I have no experience with it what so ever.
Alternative way is just to replace the unitsounds-path (they will read from the regular WC3 directive) to inside the MPQ somewhere, but make sure you actually include the sounds at the selected path.
05-04-2003, 05:38 PM#7
Starcraftfreak
Check unitUI.slk (inside the folder Units in war3.mpq). The column unitSound specifies the sound for each unit. The column file tells the game where to search for the sounds (ignore the last part after the backslash). Example: "units\nightelf\Archer\Archer".
The string in the column unitSound tells the game the first part of the filenames of the sounds. As you may know there are several "types" of sounds: Ready, What, Yes, YesAttack, Pissed, Death,...
The game searches for any sounds starting with the string specified in unitsSound in the folder specified in file. So you can put sounds like newunitwhat1.wav into the folder of the unit you edit (e.g.: units\nightelf\Archer\Archer). Then you change the unitSound to newunit in the row of the unit you want to edit. Then you implement the files and you have it done. I'll try to do it on my own and then post a map here.
05-05-2003, 06:09 PM#8
Starcraftfreak
Quote:
Originally posted by Starcraftfreak
Check unitUI.slk (inside the folder Units in war3.mpq). The column unitSound specifies the sound for each unit. The column file tells the game where to search for the sounds (ignore the last part after the backslash). Example: "units\nightelf\Archer\Archer".
The string in the column unitSound tells the game the first part of the filenames of the sounds. As you may know there are several "types" of sounds: Ready, What, Yes, YesAttack, Pissed, Death,...
The game searches for any sounds starting with the string specified in unitsSound in the folder specified in file. So you can put sounds like newunitwhat1.wav into the folder of the unit you edit (e.g.: units\nightelf\Archer\Archer). Then you change the unitSound to newunit in the row of the unit you want to edit. Then you implement the files and you have it done. I'll try to do it on my own and then post a map here.

Forget what I said. The thing that the sound set can be set in unitUi.slk is correct (in the unitSound column). The other part with the filename column is false. This changes the appearance of the unit (though also useful). Completely new sounds have to be referenced in files like UnitAckSounds.slk, UISounds.slk and UnitCombatSounds.slk. The problem is that these files are NOT loaded from maps, only from MPQs or with Allow Local Files enabled.