| 05-03-2003, 09:09 PM | #1 |
Using Redscull's Spell Editor, I created a custom ultimate ( Level 6 ) spell. I based this spell on the Frost Orb item... I gave the spell the frost orb icon but when it is selected, the icon does not show up on the hero's action menu.... The spell's passive effect does work though. Is there any way I can get the icon to show? |
| 05-04-2003, 08:16 AM | #2 |
........? You made an aura, of course it's not gonna show. |
| 05-04-2003, 02:21 PM | #3 |
The Frost Orb Item isn't an aura...... and auras do show on the hero's action menu. |
| 05-04-2003, 05:23 PM | #4 |
........ A HERO ABILITY AURA. Not a "effect aura", as if someone else was carring it. Now, an aura and an aura will cover one another. |
| 05-04-2003, 07:55 PM | #5 | |
Quote:
The problem is that a frost orb based spell's icon won't show up at all just like it would be with flame orb and lightning orb. I've had the same problem not long ago. I made a dummy passive unit spell which did nothing except it's func and strings were the same as the real spell's. I've given my unit the real spell and the dummy spell. But here comes the worse part - to give the dummy spell to the hero when the real spell was learned by the hero. Sounds easy but the problem is I don't know how to make the spell be usable by the world editor in this trigger condition: Learned spell equal to (*here are only the standard hero spells and I don't now how to put mine here*). I hope that I helped at least a bit. And I hope that I'll get an answer to my question too ;) Martinez |
| 05-05-2003, 12:50 AM | #6 |
I also tried making a dummy spell and tried adding it with triggers but the only options were to add the standard hero spells, like you said. How do make a hero learn a custom spell using triggers was going to be my next question. |
| 05-06-2003, 02:01 AM | #7 |
1 make a folder in your war3 directory (c/program file...) called Units 2 place your edited files in this folder with there original names 3 fire WE and all your speel will be there (but you still have to imbed te files to play it |
| 05-08-2003, 05:45 PM | #8 | |
Quote:
Well I've done it and it still doesn't allow me to choose my spells in the "Learned Skill equal to" condition. Martinez |
| 05-08-2003, 06:45 PM | #9 |
I think CronOmega got a little confused about our situation. |
| 05-08-2003, 10:02 PM | #10 |
Guest | Edit the Blizzard.j, Common.j, or WorldEditorData.txt. They are in one of those. My bets on blizzard.j. |
| 05-08-2003, 10:53 PM | #11 | |
Quote:
nope i think its under UI\Triggerdata.txt heres an excert from it. Code:
// Hero Skills // Human Archmage HeroSkillBlizzard=heroskillcode,'AHbz',WESTRING_HEROSKILL_BLIZZARD HeroSkillWaterElemental=heroskillcode,'AHwe',WESTRING_HEROSKILL_WATERELEMENTAL HeroSkillBrillianceAura=heroskillcode,'AHab',WESTRING_HEROSKILL_BRILLIANCEAURA HeroSkillMassTeleport=heroskillcode,'AHmt',WESTRING_HEROSKILL_MASSTELEPORT // Human Mountain King HeroSkillStormBolt=heroskillcode,'AHtb',WESTRING_HEROSKILL_STORMBOLT HeroSkillThunderClap=heroskillcode,'AHtc',WESTRING_HEROSKILL_THUNDERCLAP HeroSkillBash=heroskillcode,'AHbh',WESTRING_HEROSKILL_BASH HeroSkillAvatar=heroskillcode,'AHav',WESTRING_HEROSKILL_AVATAR // Human Paladin HeroSkillDivineShield=heroskillcode,'AHds',WESTRING_HEROSKILL_DIVINESHIELD HeroSkillHolyBolt=heroskillcode,'AHhb',WESTRING_HEROSKILL_HOLYBOLT HeroSkillDevotionAura=heroskillcode,'AHad',WESTRING_HEROSKILL_DEVOTIONAURA HeroSkillResurrection=heroskillcode,'AHre',WESTRING_HEROSKILL_RESURRECTION // Orc Blademaster HeroSkillWindWalk=heroskillcode,'AOwk',WESTRING_HEROSKILL_WINDWALK HeroSkillMirrorImage=heroskillcode,'AOmi',WESTRING_HEROSKILL_MIRRORIMAGE HeroSkillCriticalStrike=heroskillcode,'AOcr',WESTRING_HEROSKILL_CRITICALSTRIKE HeroSkillWhirlwind=heroskillcode,'AOww',WESTRING_HEROSKILL_WHIRLWIND // Orc Far Seer HeroSkillChainLightning=heroskillcode,'AOcl',WESTRING_HEROSKILL_CHAINLIGHTNING HeroSkillFarSight=heroskillcode,'AOfs',WESTRING_HEROSKILL_FARSIGHT HeroSkillSpiritWolf=heroskillcode,'AOsf',WESTRING_HEROSKILL_SPIRITWOLF HeroSkillEarthquake=heroskillcode,'AOeq',WESTRING_HEROSKILL_EARTHQUAKE // Orc Tauren Chieftain HeroSkillShockwave=heroskillcode,'AOsh',WESTRING_HEROSKILL_SHOCKWAVE HeroSkillWarStomp=heroskillcode,'AOws',WESTRING_HEROSKILL_WARSTOMP HeroSkillEnduranceAura=heroskillcode,'AOae',WESTRING_HEROSKILL_ENDURANCEAURA HeroSkillReincarnation=heroskillcode,'AOre',WESTRING_HEROSKILL_REINCARNATION // Undead Death Knight HeroSkillDeathCoil=heroskillcode,'AUdc',WESTRING_HEROSKILL_DEATHCOIL HeroSkillDeathPact=heroskillcode,'AUdp',WESTRING_HEROSKILL_DEATHPACT HeroSkillUnholyAura=heroskillcode,'AUau',WESTRING_HEROSKILL_UNHOLYAURA HeroSkillAnimateDead=heroskillcode,'AUan',WESTRING_HEROSKILL_ANIMATEDEAD // Undead Dread Lord HeroSkillCarrionSwarm=heroskillcode,'AUcs',WESTRING_HEROSKILL_CARRIONSWARM HeroSkillSleep=heroskillcode,'AUsl',WESTRING_HEROSKILL_SLEEP HeroSkillVampiricAura=heroskillcode,'AUav',WESTRING_HEROSKILL_VAMPIRICAURA HeroSkillDarkSummoning=heroskillcode,'AUin',WESTRING_HEROSKILL_DARKSUMMONING // Undead Lich HeroSkillFrostNova=heroskillcode,'AUfn',WESTRING_HEROSKILL_FROSTNOVA HeroSkillFrostArmor=heroskillcode,'AUfa',WESTRING_HEROSKILL_FROSTARMOR HeroSkillDarkRitual=heroskillcode,'AUdr',WESTRING_HEROSKILL_DARKRITUAL HeroSkillDeathAndDecay=heroskillcode,'AUdd',WESTRING_HEROSKILL_DEATHANDDECAY // Night Elf Demon Hunter HeroSkillManaBurn=heroskillcode,'AEmb',WESTRING_HEROSKILL_MANABURN HeroSkillImmolation=heroskillcode,'AEim',WESTRING_HEROSKILL_IMMOLATION HeroSkillEvasion=heroskillcode,'AEev',WESTRING_HEROSKILL_EVASION HeroSkillMetamorphosis=heroskillcode,'AEme',WESTRING_HEROSKILL_METAMORPHOSIS // Night Elf Keeper of the Grove HeroSkillEntanglingRoots=heroskillcode,'AEer',WESTRING_HEROSKILL_ENTANGLINGROOTS HeroSkillForceOfNature=heroskillcode,'AEfn',WESTRING_HEROSKILL_FORCEOFNATURE HeroSkillThornsAura=heroskillcode,'AEah',WESTRING_HEROSKILL_THORNSAURA HeroSkillTranquility=heroskillcode,'AEtq',WESTRING_HEROSKILL_TRANQUILITY // Night Elf Priestess of the Moon HeroSkillScout=heroskillcode,'AEst',WESTRING_HEROSKILL_SCOUT HeroSkillSearingArrows=heroskillcode,'AHfa',WESTRING_HEROSKILL_SEARINGARROWS HeroSkillTrueshotAura=heroskillcode,'AEar',WESTRING_HEROSKILL_TRUESHOTAURA HeroSkillStarfall=heroskillcode,'AEsf',WESTRING_HEROSKILL_STARFALL // Special Archimonde HeroSkillDarkPortal=heroskillcode,'ANdp',WESTRING_HEROSKILL_DARKPORTAL HeroSkillRainOfChaos=heroskillcode,'ANrc',WESTRING_HEROSKILL_RAINOFCHAOS HeroSkillArchiBash=heroskillcode,'AHah',WESTRING_HEROSKILL_ARCHIBASH HeroSkillFingerOfDeath=heroskillcode,'ANfd',WESTRING_HEROSKILL_FINGEROFDEATH // Special Illidan HeroSkillIllimorphosis=heroskillcode,'AEIl',WESTRING_HEROSKILL_ILLIMORPHOSIS // Special Malganis HeroSkillMalganisSleep=heroskillcode,'ANdc',WESTRING_HEROSKILL_DARKCONVERSION HeroSkillSoulPreservation=heroskillcode,'ANsl',WESTRING_HEROSKILL_SOULPRESERVATION // Special Manaroth HeroSkillManarothReincarnation=heroskillcode,'ANrn',WESTRING_HEROSKILL_MANAROTHREINCARNATION // Special Sylvanas Windrunner HeroSkillColdArrows=heroskillcode,'AHca',WESTRING_HEROSKILL_COLDARROWS // Special Tichondrius HeroSkillTichondriusInferno=heroskillcode,'SNin',WESTRING_HEROSKILL_TICHONDRIUSINFERNO // Special Warlock HeroSkillInfernal=heroskillcode,'ANin',WESTRING_HEROSKILL_INFERNAL // Special Miscellaneous HeroSkillMalganisSleepFast=heroskillcode,'SNdc',WESTRING_HEROSKILL_DARKCONVERSIONFAST HeroSkillDarkSummoningOld=heroskillcode,'AUds',WESTRING_HEROSKILL_DARKSUMMONINGOLD if you add your spell to the special miscellaneous area it should work for triggers |
| 05-09-2003, 12:45 PM | #12 |
Thanks! I'm gonna try it... NO! not try! DO! or do not! :ggani: OK ehm... I'm gonna do it. Thanks a lot. Martinez |
| 05-09-2003, 01:36 PM | #13 |
Actually the whole process is incredibly simple if you want to try something else. Once you've done your trigger with one of the default spells as a dummy spell, convert it to custom text. Find the 4 symbol CodeID for the dummy spell and replace it with the CodeID for you custom spell. All done. If you're worried that your trigger may not work properly, just make a copy before you convert it. ~kharma |
| 05-09-2003, 08:57 PM | #14 |
How does one convert triggers to custom text? |
| 05-09-2003, 09:06 PM | #15 |
Duh, nevermind I know how to do it. |
