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y doent this other trig work?

05-03-2003, 09:34 PM#1
SkylineGT[FB]
if u have read my other trigger help post u would know some stuff about my map.

well, im still doing the quarter finals fight. i got it to work, kinda. the part that doesnt work is only 2 of the winning heros get moved back to the place were they r moved to their training cell. i dont know y it only moves 2 of the winning heros. ill post a pic of my trig so u can look at it.

PS, i still didnt get the creep trigg to work.
05-03-2003, 11:53 PM#2
BattleBotv8.2
Could you just post your last triggers? I cannot find your last post.
05-04-2003, 12:12 AM#3
SkylineGT[FB]
ok.

here is one

here is another

yet another one

maybe the last one

not the last one

wow, more

finally the last one

these r all my post asking for help on triggs. hope u can help me
05-04-2003, 12:36 AM#4
BattleBotv8.2
I am not sure, I have not tested this nor have I never used it but it might work...

Event:
Unit - Player-owned unit event;
A unit owned by XPlayer dies

Condiction:
Boolean Comparisen;
(XRegion contains(Killing Unit)) Equal to True

Interger Comparisen;
(Number of (units in(XRegion))) Equal to 1

Action:
Unit - Move unit (instantly);
Move (killing unit) instantly (center of (XRegion))

This may or may not do it. The other posts seemed to be answered on those topics. Hope this works.
05-04-2003, 12:48 AM#5
BattleBotv8.2
Again, I am not sure nor have tested it but this might work for creeps. I am not sure if it got answered but this will probaly work.

You will need a interger (I'll call it CreepLvl1)

Event:
Map Inisalization

Action:
Wait;
Wait XSeconds

Set Varible;
Set CreepLvl1 = (Random Interger number between 1 and X)

Then just make it Interger comparisen and if it's like 1, create murlocks, and if it's 2, create gnoll and such. Hope these help:dH: