| 05-03-2003, 09:34 PM | #1 |
if u have read my other trigger help post u would know some stuff about my map. well, im still doing the quarter finals fight. i got it to work, kinda. the part that doesnt work is only 2 of the winning heros get moved back to the place were they r moved to their training cell. i dont know y it only moves 2 of the winning heros. ill post a pic of my trig so u can look at it. PS, i still didnt get the creep trigg to work. |
| 05-03-2003, 11:53 PM | #2 |
Could you just post your last triggers? I cannot find your last post. |
| 05-04-2003, 12:12 AM | #3 |
ok. here is one here is another yet another one maybe the last one not the last one wow, more finally the last one these r all my post asking for help on triggs. hope u can help me |
| 05-04-2003, 12:36 AM | #4 |
I am not sure, I have not tested this nor have I never used it but it might work... Event: Unit - Player-owned unit event; A unit owned by XPlayer dies Condiction: Boolean Comparisen; (XRegion contains(Killing Unit)) Equal to True Interger Comparisen; (Number of (units in(XRegion))) Equal to 1 Action: Unit - Move unit (instantly); Move (killing unit) instantly (center of (XRegion)) This may or may not do it. The other posts seemed to be answered on those topics. Hope this works. |
| 05-04-2003, 12:48 AM | #5 |
Again, I am not sure nor have tested it but this might work for creeps. I am not sure if it got answered but this will probaly work. You will need a interger (I'll call it CreepLvl1) Event: Map Inisalization Action: Wait; Wait XSeconds Set Varible; Set CreepLvl1 = (Random Interger number between 1 and X) Then just make it Interger comparisen and if it's like 1, create murlocks, and if it's 2, create gnoll and such. Hope these help:dH: |
