| 05-04-2003, 03:30 PM | #1 |
Im making a bunch of summon spells so the guys need to get better and better right? I have about 6 i need to make and i dont think there are 6 summon spells so i need to make custom ones.-----> but<--- on feral spirits for the summoned units for level 1 is say AAA1 (pretend the A's are letters, i dont know what they are supposed to be) then level 2 AAA2 and same for 3. i need to make custom units 0_o *shiver runs down back* would i do this in unitdata.slk? would i also use UnitUI.slk? this is my first time even knowing these 2 files exist so could someone please clear it up or give me away around it? |
| 05-04-2003, 03:47 PM | #2 |
go into the unit editor, and make a new unit, get the ID code by converting a "Unit - create 1 type of (your custom unit) bla bla bla" and the units ID will be there, no slk editing for the unit part you will need to edit the Abilitydata.slk though, but im sure you were aware of that... just remember 1 unit cannot have 2 of the same type of spell (meaning you cant give him 2 different spells based on summon water elemental, or feral spirit...) |
| 05-04-2003, 04:00 PM | #3 |
THANK YOU!!!! now, i can have unit A have summon feral, water, and owls, and have Unit B summon edited feral,water and owls? THANK YOU SO MUCH! EDIT: hmm... this doesnt work if your making it for someone elses map does it? I think ill just have him give me the map when its all done with the units and then ill check. but still. THANKS :D |
| 05-04-2003, 06:11 PM | #4 | |
Quote:
I think this can be used.. I've thought about it a while, and can't you make a campaign with a unit that has like summon fereral spirit, and you give it to him at level 1 when u make the map (to be sure it's selected), and then make an ultimate that summons 6 additional level 3 spirit wolfes? It should be possible. |
| 05-04-2003, 06:32 PM | #5 |
you can make 2 spells summon the same things and use the same effects, but 1 hero cannot have 2 spells based off the same CodeID |
| 05-05-2003, 01:07 PM | #6 |
Yes they can, I made two spells of the fereral spirit, it's just that if we say FS1 makes catapults and FS2 makes priests, if you select FS1 and then FS2, there will only be the FS1 spell, but if you use it, both spells would be used. |
| 05-05-2003, 07:26 PM | #7 |
Yes that's correct. You can give both, and when you use the spell there is a random chance that either spell effect will occur. ~kharma |
| 05-05-2003, 08:11 PM | #8 |
No no no, I mean that all of the time I used it BOTH of the spells were used at the same time. |
| 05-05-2003, 08:25 PM | #9 |
Hmm.. I guess the effect is different depending on what the base code is. My reference was to Frost Nova, which will only randomly generate one effect. I hadn't tried with summoning spells, but that's useful to know that there's differences. ~kharma |
| 05-09-2003, 03:59 AM | #10 |
Guest | how about some proof? |
| 05-09-2003, 01:23 PM | #11 |
Uhh.. I thought being the supposed 3rd best spell editor that you would've known the trick Spectre. Nevertheless, I've made an example map using Frost Nova. If you want an example of the Summon one, do it yourself ^_^. The spell cast each time is determined by the order in which you learn them as opposed to being completely random; learn them a different order and they'll cast in a different order. For example, if you learnt Fire, Poison, Ice then the effect that happens each time would be different then if you learnt Ice, Fire, Poison. ~kharma |
| 05-09-2003, 01:37 PM | #12 |
If the mighty number three spell editor is still interested, I could do it ://// |
